*Please, if you are going to play WEB version, turn on full screen!*
Hello everyone! Our game will be about the class of summoner. You will need to weave the souls of the enemies you have defeated into your army, striving to attack the weak and amass ever greater forces. Have fun!
Controls: Use WASD for movement. Your squad will automatically attack enemies. To summon new warriors, draw the symbol of their soul using weaving.
Fun to play love to play, the graphics are well polished, the interactive experience has a great feel to it, I enjoyed the feeling of carefully allocating resources and then expanding my army, and each small group battle has a good sense of strategy as well, it feels like a great framework
Nice game concept, would be good to improve on it. The rock golem seemed to not do anything but other than that, the visuals were very nice and the main game mechanic seemed simple and solid. Well done!
A good concept, but it's missing that juice factor that would take it to the next level in fun. More visual feedback to the player would be good. It felt like I was constantly teetering between finding too many enemies and getting destroyed, and having to slowly walk about looking for more enemies.
There's definitely potential to it. Keep working on it, on the AI, the recognition of symbols, monster spawning, and that all important juice - visual and auditory feedback - and I reckon this will be in an even better spot. Good job, I hope you had a good time making this!
I love the concept, idk how you guys manage to implement the drawing stuff but it's super good (although a bit frustrating at times). It got a score of 362 :)
Excellent game, like Stowy I'm impressed by the implementation of the drawing system. The mood, the art, the mechanics...for me it's a 2days masterpiece
I really enjoyed your game, nice graphics and a great interactive experience. The group battle is very well made. I just love the weaving. I personnally struggled with the WASD controls because of my keyboard is not QWERTY.
Really enjoyed the visuals, animations and audio, and the summon mechanics. The gameplay is a little slow but overall it is a very impressive game and well polished experience, in phase with the theme !
Score: 230! Nice game. Obviously, is the gameplay element of the summoning really innovative and cool. So loved the overall look and feel and the audio. Really cool game! Awesome job!
It's a simple but strong idea, and it doesn't seem to be anything new, but it plays great. I really liked the mechanics with air runes. Good art, it's cool that the concepts were posted, it's always interesting to see how the idea developed)
Really enjoyed the game! Very fun mechanic with the drawing and had a pretty decent difficulty balance. Great job guys! Art and audio were both very nice, I really liked the song :)
The fireball guys were mostly useless (they wouldn't attack most of the time), and their wasted resources kept me from staying ahead of the increasing size of enemies. Good game though, and I like the symbol drawing.
the game looks cool, the visual is very good, it is very difficult to get into the drawing sometimes, it would be good if the game read at least a good picture like this, otherwise it would be difficult to sit and draw the same thing 10 times to get in (but in general I really liked it! good luck!
It's a fun game. I really like the line we draw. The visual is pleasant. It would be more comfortable if the camera was a little closer and the allies were not so close to the main character, but the game is interesting. Good job
This game looks really cool! Drawing mechanic works well and I like that it sort of automatically gets trickier if things start going downhill because you're panicking and it's harder to draw the symbols.
Very nice idea! It seems that you maybe also like "Righe click to necromance". Very nice graphics! But as I expect, drawing recognition doesn't work well :( All the time I just trying to draw a shape and only 1 in 5 times it works. Also it's hard to play, because I don't understand how to control my units. Sometimes if I go close to enemies they attack them - sometimes they don't. And every time I come close to enemy I lose my HP and they are not regenerated. I hope my feedback helps you! Thank you for your game!
I enjoyed the visuals! The artwork and animations are quite delicate. The mechanics is straightforward and effective — I like the auto-combat design — but I find myself always checking my balance (energy? coins?) to determine whether my summoning attempt was successful (and in many of the times they were not — me using the trackpad might have contributed to that). Not having this feedback in the central mechanic was an obstacle in my playing.
Despite that, I really appreciate the polish in visuals and the automatic mechanics! Great work!
Well. It's a good game. I like your thinking in concepts, it brings you closer together. But I think there is something missing in the game, I think there is not enough dynamics for this type of game.
Really great work - extremely polished! Loved the drawing mechanic, was pleasantly surprised by how accurate it was. The graphics and music went together really well. Honestly, can't think of many negative things because I really enjoyed this - well done!
The Rune drawing mechanic is awesome which made me feel like I was actually casting some spell . Art style is pleasant and polished. The current state of the game can be the basis for a larger project after the jam. Excellent job!
Comments42
My 40 souls invocation wasn't really good :/
He died without attacking a single time :/
But this is a great job !
There's definitely potential to it. Keep working on it, on the AI, the recognition of symbols, monster spawning, and that all important juice - visual and auditory feedback - and I reckon this will be in an even better spot. Good job, I hope you had a good time making this!
The mood, the art, the mechanics...for me it's a 2days masterpiece
I personnally struggled with the WASD controls because of my keyboard is not QWERTY.
The game's graphics look very appealing and gameplay mechanic is super fun! Audio and SFX are great as well!
Awesome job!
is very difficult to get into the drawing sometimes, it would be good if the game read at least a good picture like this, otherwise it would be difficult to sit and draw the same thing 10 times to get in (but in general I really liked it! good luck!
I hope my feedback helps you! Thank you for your game!
Despite that, I really appreciate the polish in visuals and the automatic mechanics! Great work!
GG to you!
And what about the art... ! Big GG!