The Collector’s Due

Overall★★★★★★★★★★4.24
Fun★★★★★★★★★★3.72
Innovation★★★★★★★★★★3.57
Theme★★★★★★★★★★4.14
Graphics★★★★★★★★★★4.55
Audio★★★★★★★★★★4.21
Mood★★★★★★★★★★4.59
~~UPD: The web version isn't working right now. This is due to a bug with computer shader reproducibility on the web. I'll try to fix it ASAP, but for now you can play the Windows version. For now, I'll remove the "web" label from the game's cover.~~

UPD2: Yaaaay, we got the WEB version! Just press fullscreen button before playing

*This is a horror game about a Collector who lives in your closet and wakes up every Halloween to expand his collection...*

Hey everyone! This time we decided to make another horror game. Margarita Pfannkuchen put a lot of effort into the visuals — I think you’re going to love them. And no, we didn’t use any AI. To fully enjoy the graphics, please download the PC version!

We also tried to create an original soundtrack and record as many sounds from scratch as possible. So listen closely — you might recognize the noises of everyday objects hidden in the wind or in the crunch of a neck.

You’ll only need a mouse to play. During gameplay segments, press Space to open your notebook with notes, and V to make symbol guesses.

The game contains cheap jump scares and murder scenes — so consider yourself warned.

```Many people are asking about the game’s theme in the comments. So here’s my (the game designer’s) comment. Honestly, the theme is “Collector.” And I find it uninteresting that everyone is creating games about collecting things. Collecting trash, collecting souls, collecting rewards for completing levels. 95% of games are literally about anything, because absolutely every game has a moment where you collect anything. Absolutely every game fits this theme. But we wanted to implement something that would be truly deeply connected to the game jam theme. And if we’re talking about “Collector,” I think it’s quite important to have some kind of collector in the game. Again, to avoid being trivial, it’s much more interesting when the collector isn’t the main character, but someone else, on the other hand. So we can watch someone else collect something, and we’re just a pawn in their game. That was our idea around this theme.```

*We also made a little devlog! :3*

Comments6

LDJam user 2792337 Oct 2025, 22:27
A very polished experience, it felt like a slice out of a full game! As everyone else has already mentioned the Art team really knocked it out of the park with this one. Both the visuals and the music set up the atmosphere perfectly. well done
LDJam user 416499
LDJam user 4164998 Oct 2025, 05:45
The puzzles are simple yet challenging, doesn't feel dragged out, amazing art and atmosphere. Cool game! the "collector" design reminded me of the collector from Darkest Dungeon
LDJam user 4177588 Oct 2025, 07:57
The connection to the theme feels a bit tacked-on. Maybe it could be more integrated into the core gameplay!
LDJam user 4177588 Oct 2025, 07:57
The connection to the theme feels a bit tacked-on. Maybe it could be more integrated into the core gameplay!
LDJam user 4177588 Oct 2025, 07:57
The connection to the theme feels a bit tacked-on. Maybe it could be more integrated into the core gameplay!
LDJam user 280509
LDJam user 2805098 Oct 2025, 08:44
Great entry! The music box really worked great as a key image of the mood

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