Depth... Are you descending into a dungeon, or diving deep into your own soul?
Explore a dark labyrinth in this short horror experience with procedurally generated levels. We had big plans for tons of cool mechanics, but in the end, we focused just on delivering the horror atmosphere. Hope you enjoy it!
⚠️ WARNING: Contains jump scares (not very loud)
🎧 IMPORTANT: Sound is a core gameplay mechanic — make sure to play with sound on (ideally with headphones)!
⚠️ NOTE: Our shaders broke in the Web version, so the retro filter isn't working there. If you want the full terrifying atmosphere, please download the Windows build — it’s quick and totally worth it! ^-^
If you're playing the Web version — make sure to switch to fullscreen!
CONTROLS
W — Move forward
A/D — Turn left/right
E — Interact
G — Equip camera
Space — Use camera
Everything in this game was created by our team:
DEVELOPERS
GreenRadiation — concept, game design, programming, management
Onezerox — programming
Pfannkuchen — all visuals and sound setup
Marynka — recorded all sounds and composed all music
WELL DAMN, that's totally an awesome work! My grate respect to the artist and designer. The atmosphere is incredibly sick. I am certainly the person that loves horrors and that's quite nice job
I don't like mazes, but I finished the game. I liked that you can hear the monster if you didn’t manage to photograph it the first time — it gives you another chance. The lighting is good, and the monster looks cool visually.
it spooked me a few times when the monster was looking at me in the corners hahaha, good job guys, love the ambiance and the sound design. Music was also great and the dungeon crawler type movement is a really good use on this type of game, it forces to look forward and look at the deatyh in the eyes hahaha. I could not get to pass the 3rd level btw, don't know if i missed a gameplay mechanic ?
@monogatari thank you very much! The mechanics are the same: you should use the camera to scare the monster away, find the key and open the hatch. Sometimes the monster isn't gone after the first flash and you have to navigate by its breath to photograph it again!
I was sweating while playing, it was really scary! The sounds in the game are just amazing, the visual style is cool, the monster is adorable. I really liked the game!
I really liked it! Great job everyone! It's visuals are really good, the atmosphere is really unsetlling, the sounds are great, I loved the creature's design and the gameplay was very smooth. Congrats!
Scary games are totally not my cup of tea, and this is scary, so I didn't like it (in the sense I loved how you managed to achieve that). Scary music, scary ambience, scary shadow in the corner (*shudders*) excellent work!
Yea I love the creepy feeling when playing this, a job well done I think. I do use external speaker and blasting the audio as usual so this one got me off guard intentionally...
Great entry! I really enjoyed walking the maze and it was indeed scary. The ambient was fantastic, very creepy, the monster was scary.
There was only one thing that seemed a bit annoying: sometimes monster spawns in front of you and then right behind you. It's hard to notice (although the sound changes), but then you get killed from behind and have to start over. Thanks for keeping the key after death though, it felt much better waking up with it. Apart from that I spent really nice time, thanks for the experience!
Nice game! Here were my thoughts as I was playing through it: - I appreciate the tutorial when you need it, like when in front of a key. - I'm curious how you got webgl on the ludum dare page to work properly for a unity game; Mine couldn't so I had to depend on itch, which worked. - I like the scares. - The camera idea is neat. I like that it's introduced in the 2nd level. - I was doing left/right wall-strats to get around the maze, but still had a bit of a time trying to get around. I'd retrace the same paths and get stuck at times. - I seem to die to easily due to low reaction time so because of that, I chose to always hold the camera out and stop using the lamp. - There seems to be moments where I die very easily. I snap the camera, but I still die. So I instead try to turn around after taking a photo, but still die. I reached level 3~4 and got lost in the depths, but I had a nice time. I like the scares, they were fun!
This game hooked me with its incredible vibe, drenched in atmosphere. I love the tile-based movement combined with low-res but bump-mapped walls, the spooky music, the little peeks of the monster. Plodding through the halls not knowing when it will show up.
Unfortunately, I'm not a big fan of a maze of walls that all look the same. After awhile, it stops being scary and just starts being a chore to navigate (about half way through the second level I was getting more frustrated than tense). It doesn't help that the monster would seem to grab me immediately after I take a photo, some of the time. I'm not sure if that's supposed to happen or if I'm doing something wrong. The third level didn't introduce anything new so it was kind of boring, and I was relieved that it was the last level.
I can't state enough how much I loved the atmosphere of the game though, and for that it deserves high marks.
"when jam ends in half an hour but 'web build error'" I love it :D I can only agree with others that the maze is hard and tedious to navigate. I would need a map to be able to finish your game. But besides that a 5/5 experience :)
Wow, I almost don’t even dare to review the game—just the concept art of the monster already scared me so much! Since I didn’t use good audio, I didn’t get the full experience, but I’ll try again later with headphones like you suggested. I can’t believe you made this game in such a short time! Congrats! Im amazed by the devlog!
One of my favourites for sure, I loved this little horror experience! Very spooky, but gives a sense of comfort when you finally learn how to scare away the monster. Had so much fun.
Comments35
Great atmosphere, good graphics and fantastic sound design !
There was only one thing that seemed a bit annoying: sometimes monster spawns in front of you and then right behind you. It's hard to notice (although the sound changes), but then you get killed from behind and have to start over. Thanks for keeping the key after death though, it felt much better waking up with it. Apart from that I spent really nice time, thanks for the experience!
- I appreciate the tutorial when you need it, like when in front of a key.
- I'm curious how you got webgl on the ludum dare page to work properly for a unity game; Mine couldn't so I had to depend on itch, which worked.
- I like the scares.
- The camera idea is neat. I like that it's introduced in the 2nd level.
- I was doing left/right wall-strats to get around the maze, but still had a bit of a time trying to get around. I'd retrace the same paths and get stuck at times.
- I seem to die to easily due to low reaction time so because of that, I chose to always hold the camera out and stop using the lamp.
- There seems to be moments where I die very easily. I snap the camera, but I still die. So I instead try to turn around after taking a photo, but still die.
I reached level 3~4 and got lost in the depths, but I had a nice time. I like the scares, they were fun!
Unfortunately, I'm not a big fan of a maze of walls that all look the same. After awhile, it stops being scary and just starts being a chore to navigate (about half way through the second level I was getting more frustrated than tense). It doesn't help that the monster would seem to grab me immediately after I take a photo, some of the time. I'm not sure if that's supposed to happen or if I'm doing something wrong. The third level didn't introduce anything new so it was kind of boring, and I was relieved that it was the last level.
I can't state enough how much I loved the atmosphere of the game though, and for that it deserves high marks.
I can only agree with others that the maze is hard and tedious to navigate. I would need a map to be able to finish your game. But besides that a 5/5 experience :)