
Apprehension
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
Depth... Are you descending into a dungeon, or diving deep into your own soul?
Explore a dark labyrinth in this short horror experience with procedurally generated levels. We had big plans for tons of cool mechanics, but in the end, we focused just on delivering the horror atmosphere. Hope you enjoy it!
⚠️ WARNING: Contains jump scares (not very loud)
🎧 IMPORTANT: Sound is a core gameplay mechanic — make sure to play with sound on (ideally with headphones)!
⚠️ NOTE: Our shaders broke in the Web version, so the retro filter isn't working there. If you want the full terrifying atmosphere, please download the Windows build — it’s quick and totally worth it! ^-^
If you're playing the Web version — make sure to switch to fullscreen!
CONTROLS
W — Move forward
A/D — Turn left/right
E — Interact
G — Equip camera
Space — Use camera
Everything in this game was created by our team:
DEVELOPERS
GreenRadiation — concept, game design, programming, management
Onezerox — programming
Pfannkuchen — all visuals and sound setup
Marynka — recorded all sounds and composed all music
*P.S. We also made a little devlog!*
Explore a dark labyrinth in this short horror experience with procedurally generated levels. We had big plans for tons of cool mechanics, but in the end, we focused just on delivering the horror atmosphere. Hope you enjoy it!
⚠️ WARNING: Contains jump scares (not very loud)
🎧 IMPORTANT: Sound is a core gameplay mechanic — make sure to play with sound on (ideally with headphones)!
⚠️ NOTE: Our shaders broke in the Web version, so the retro filter isn't working there. If you want the full terrifying atmosphere, please download the Windows build — it’s quick and totally worth it! ^-^
If you're playing the Web version — make sure to switch to fullscreen!
CONTROLS
W — Move forward
A/D — Turn left/right
E — Interact
G — Equip camera
Space — Use camera
Everything in this game was created by our team:
DEVELOPERS
GreenRadiation — concept, game design, programming, management
Onezerox — programming
Pfannkuchen — all visuals and sound setup
Marynka — recorded all sounds and composed all music
*P.S. We also made a little devlog!*