> *We've finally fixed the web build! Well, not quite fix... If you have a problematic browser or a weak computer, it may still lag significantly (but on good computers, it works fine). Unfortunately, the browser doesn't handle deep, murky waters well, and this issue can't be fixed without breaking the mechanics. The Windows build is highly optimized even on weaker devices, so if you're experiencing lag, feel free to switch to it!*
Expressing dissatisfaction with the ideal living and working conditions in the YSS is punishable by death (because it's an obvious lie and dissent).
*Protect the thoughts and minds of the happy citizens of YSS by listening to Morse code radio messages through your submarine.*
Controls: WASD to move, mouse click to interact. Space or Esc to close window. *Don't be afraid to crash into walls, the submarine doesn't take damage from collisions.*
We have 7 endings in the game! The game is too long to get them all, so you can look at them all at once: 1. Mine ending. Very easy to get. 2. Big Red Button ending. 3. Escape ending. 4. Musical ending.
(victory endings) 5. Falsification ending. 6. Hero of Labor ending. 7. Saint ending.
Hello everyone! In all previous game jams, we've tried to create unique mechanics. But this time, we've also focused on sounds. We decided to add voiceovers to a whole bunch of in-game notifications, including a lengthy tutorial cutscene. Our wonderful @Marynka also created a unique anthem-march for our beautiful state of YSS specifically for our game. And the mechanics turned out quite interesting. We took a lot of inspiration from Iron Lung (thanks to a recent movie visit), but honestly, other than the submarine, there are no other similarities.
As usual, we're attaching the our classical funny devlog. And no, we didn't use any AI for the voice acting, graphics, or music.
P.S. Typical gamejam ;)
P.S. Our game's codename was CringeMarine. I don't know why you need this information. Please forgive us for such nonfancy humor :)
The vibe is great on this! I love but also hate how tiny the front window is lol, am I supposed to mostly just use the side windows to see where I am? I haven't been able to find where to use the radio equipment.
found myself rereading morse code manual to decrypt problematic code and was happy to get it right) but couldnt get to the finish of the game - low skill on avoiding mines(
This title can also be spelled as Glory Toyss 🍭 I enjoy the darkly humorous setting and plot. Navigating the area is quite fun as well. At the first glance, I was put off by the morse code, but you kept it simple and palatable. Nice job!
Such a clever and unique idea! The concept fits the jam theme really well, and it feels fresh compared to many other entries. I love how you turned a simple idea into something so entertaining.
Ultimate glory to YSS! The artstyle and audio and voice acting and all of the associated art direction were as coherent and well-directed as the YSS engine of state itself. The Founders will smile upon your generation. I particularly enjoyed the character-building challenges that I faced as a YSS honorable communication monitoring technician, but I did not let those challenges get in the way of manifesting the greatest glory to the empire.
Now, if you'll excuse me, I must listen to the anthem for the 19th time today.
The death screen alone had me — "your family has been notified and will be working extra shifts in the foundry to compensate the Ministry." The morse code interception concept sounds genuinely interesting, and the overall presentation is really polished for a jam game, art direction and voice acting all feel coherent. Nice work, comrades.
Wow, this is pretty complicated. I thought I had the most complicated game ever. I love that kind of thing. And the tutorial is really well done, if a bit drawn out. It would have been nice to present such a long story in sections, but overall, it's better than writing on paper.
The game looks and sounds very good, a cool project. But I didn't figure out the controls, it's quite difficult to train and operate a submarine. The game is really hard because of the limited visibility and not very convenient controls
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Now, if you'll excuse me, I must listen to the anthem for the 19th time today.
And the tutorial is really well done, if a bit drawn out. It would have been nice to present such a long story in sections, but overall, it's better than writing on paper.
Good voice acting and humour.
Love the submarine concept, reminds me of one of my own