
Silky Slinger
This game is from ldjam.com, which is currently unavailable.
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You can try viewing the original page on Web Archive (may not load correctly).
You play as a little spider slinging its way through different levels and searching for collectibles.
- Movement: WASD
- Jump: Space
- Web Slinger: Click & Hold Left Click
- Release Web Slinger: Release Left Click
While attached to the webslinger, you can change the length of the thread with W/Up and S/Down.
You can also climb walls with W/Up and S/Down
- Godot - for making the game
- Adobe Illustrator - for creating all the sprite assets
- FL Studio - for creating some of the sfx
- Audacity - for cutting and editing the other sfx
This time, I wanted to challenge myself by making a game that includes a physics-based rope swing mechanic and procedural animation of limbs with inverse kinematics, both of which I haven't done before. It might not have been the best idea since I spent a significant amount of time getting these two features to work. On the other hand, I'm very proud of what I still managed to accomplish in these 72 hours. It's been a lot of fun, but also very exhausting. I hope you all enjoy my game. Looking forward to playing everyone else's entries once I got some sleep :sweat_smile:
Objective
There is a set of glowing orbs spread throughout each level. Collect all of them by making use of your web-slinging and wall-climbing abilities to get to the next level.Controls
- Movement: WASD
- Jump: Space
- Web Slinger: Click & Hold Left Click
- Release Web Slinger: Release Left Click
While attached to the webslinger, you can change the length of the thread with W/Up and S/Down.
You can also climb walls with W/Up and S/Down
Screenshots
Tools Used
- Godot - for making the game
- Adobe Illustrator - for creating all the sprite assets
- FL Studio - for creating some of the sfx
- Audacity - for cutting and editing the other sfx
About me
This time, I wanted to challenge myself by making a game that includes a physics-based rope swing mechanic and procedural animation of limbs with inverse kinematics, both of which I haven't done before. It might not have been the best idea since I spent a significant amount of time getting these two features to work. On the other hand, I'm very proud of what I still managed to accomplish in these 72 hours. It's been a lot of fun, but also very exhausting. I hope you all enjoy my game. Looking forward to playing everyone else's entries once I got some sleep :sweat_smile: