Find your way out of a pitch-dark dungeon. You can only navigate by echolocation. Be careful not to make too much noise though, or _it_ will find you...
Objective
Find all keys spread across the maze-like dungeon and unlock the final gate that leads to the exit.
Hint: Don't forget to pick up the map from the first room ;)
Screenshots
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Tools used
- Game engine: Godot 4.6.2 - Audio: LF Studio & Audacity - Textures/Sprites: Adobe Photoshop & Illustrator
External Assets
I did use several 3rd party assets for this project, mainly the 3D model of the creature and some of the textures used in the environment, which is why I opted out the the Graphics category for this entry.
I did also use some audio assets, mainly for the footsteps, but I felt it would still be fair to participate in the Audio category, since I created around 80% of the SFX myself and spent a large portion of this jam on the sound design of my game.
Playable Build
Unfortunately I can only provide a Windows executable for my game this time around. I realized too late that the web export has some major issues, that I couldn't fix in time for submission.
Developer Retrospective
This time around I wanted to explore a game genre that I haven't done before: Horror. With that came a lot of focus on the atmosphere of the game. I especially spent a lot of time on the audio-side of this project and I must say that I am very satisfied with what I managed to put together. I did kind of mis-manage my time a bit though on top of the already big scope for a jam game, so I didn't get a lot of sleep the past 3 days and as per usual it was a crazy sprint to the finish line to get everything done before the submission deadline. 😮💨😅
Wow! Really scary, the thumping of the monster chasing behind me definitely got my heart rate up. I didn't get much further than past the first door. My sense of direction is pretty bad to begin with and the monster didn't seem to let up. I'm going to let more skilled players beat this one I think. Great job!
This is really amazing that you made this all by yourself! We had a similar idea at first to do something exactly like this, but we felt it would have been too much for in just 3 days, so major props to you for achieving this. I think it's executed brilliantly. The SFX and VFX are just perfect, incredibly polished. I actually felt scared when the monster showed up. I felt he chases you a bit too hard, and similar to the person above, I could get very far. I think the monsters sight and hearings needs a nerf. Really hope to get to the end sometime!
Great game! I really loved the visuals, especially the echolocation shader - it looks super atmospheric. It would be nice to have some additional activities on the map besides finding keys, and maybe a few more ways to escape the monster, but for a jam this is already a solid little project. Excellent work!
Very good and well put together game. the art style and the colored keys all fit very well together.I love that the keys respond to your pings. The enemy scared the shit out of me. Great work!
Really well put together, very simple but incredibly effective design throughout for all the visuals.
In general I enjoyed the game, but the second time I died to the monster, I gave up. Maybe if it wasn't so aggressive the first time you see it and ramps up over time?
The only major thing missing was some music or additional ambience, I think there is a lot you could have done there, but it's all polish. Baseline is amazing, really cool idea, very well executed. Great work.
Gonna be honest, I didn't get far. The anxiety of being chased by the monster in the pitch black was too much for me haha. Really cool concept though, I took the time to spam the space bar and take in the effects before it spawned. I wasn't entirely sure sometimes if I was losing the monster, and felt I couldn't use the echo location in case it would find me faster. But also I couldn't see, so I was often just crouched in dark rooms too nervous to make a move.
Describing it to my friend, it was like running from the Owlks in outerwilds lol. You did a good job with the atmosphere there. Nice work!
The first horror game that was too terrifying to continue playing! Haha! I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own. The game is excellent. Good Job!
Great entry! Genuinely just noped and let the monster kill me the first time I saw it. Really amazing atmosphere, this game was super tense and unsettling, I had a tough time playing it (in a good way). Good job!
Comments20
and the echolocation visual effect is beautifully done
In general I enjoyed the game, but the second time I died to the monster, I gave up. Maybe if it wasn't so aggressive the first time you see it and ramps up over time?
The only major thing missing was some music or additional ambience, I think there is a lot you could have done there, but it's all polish. Baseline is amazing, really cool idea, very well executed. Great work.
Describing it to my friend, it was like running from the Owlks in outerwilds lol. You did a good job with the atmosphere there. Nice work!
I've played this type of game twice before. It has a good mechanism and provides a strong sense of immersion. However, it feels too difficult. Making sounds will lead to being chased, not making sounds will prevent you from finding the way, and for a long time, it seems that the monster won't leave on its own.
The game is excellent. Good Job!