The concept is really great. It even makes me feel like I’m learning machine language. However, the player controls feel a bit awkward. I think it would be much more comfortable if lines and dots were assigned to two separate buttons.
I actually think this is a really fun dynamic, but without any live feedback it's really hard to get the timing between a dot and a dash right. Something visual or auditory to help really would have made me get super into this.
A quick to learn game with a cute setting. At first I thought I could continue text with Spacebar, making it truely a 1-button game. I like how the robot pauses while you type. In a longer game I think it could be funny if a super long message pushes the moons away or does some Easter egg music.
OMG, I instantly fell in love just from the fact that you actually made me tap out Morse code for real instead of just giving me two different buttons for dot and dash. I felt like I wanted to send longer sequences, like what if you're only allowed to send one message every 10 seconds or something, so you have to pre-program a whole sequence of moves?
Amazing controls! This game took me a while to finish and it was great! It really reminded me of some school robot simulators to study early programming, but with a twist. Great use of theme!
Oh my.... this is freaking awesome. I'm pretty amazed at what you achieved and how solid it feels. Obvious controls - even though Jesper couldn't figure them out 😉 It all seemed to fit together and compliment eachother. Oh yeah - and just posted the rating.
Interesting game with simple but clever idea. Challenging at times, because it's not easy to predict change and change signal midway, has to restart last level. Stop command is helpful! Transparency on cheat sheet sometimes makes it hard to read.
That last circle coming in from the left was a bit of a troll... My winning strategy for this was to just spam the spacebar whenever the codes changed to give myself enough time to re-learn the new stop code :P
Simple and punchy concept. Had a great time playing through it. Toward the end I started missing some challenge — I was expecting some kind of gotcha beyond just the input swap, but the game ended before I got bored. One suggestion — reducing the transparency of the sphere's range circles would be a good call, I didn't notice them for quite a while.
Good job! I played to the end and didn't have any issues!
The idea with unconventional controls is unique but I can see how it can become annoying after a while. Also, you can cheat by just holding space for as long as you want. 😁 Would be cool if there were some moving obstacles to dodge so it's not just a maze.
I really enjoyed the constantly changing controls and having to stay on my feet. I would suggest if you were to continue creating more levels get onto maybe making moving aspects to the levels to add more difficulty. The game was great good job :)
Lovely little game! I made it to the end, died once, and that felt pretty good. Really interesting take on a one-button game. I just wish that one button also advanced the dialog! :)
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Really good idea and lovely art, good job :)
I also found a bug, when I started the game, I was thrown out of bound x) (but it only happens once and only when I tried to replay the game).
Oh yeah - and just posted the rating.
I liked it
I liked it
The idea with unconventional controls is unique but I can see how it can become annoying after a while. Also, you can cheat by just holding space for as long as you want. 😁 Would be cool if there were some moving obstacles to dodge so it's not just a maze.
Overall I enjoyed the game, that was a pretty unique experience!
My thoughts are shared in the VOD.