Sparkle Sweeper
I'll add a cover image and screenshot tomorrow. Too tired.
Tools:
* Engine: Godot
* Art: Aseprite
* Sound: jsfxr
* Music: Beepbox
* Color Palette: 31 by mattt
* Fonts by VEXED
Tools:
* Engine: Godot
* Art: Aseprite
* Sound: jsfxr
* Music: Beepbox
* Color Palette: 31 by mattt
* Fonts by VEXED



Comments17
I found it a bit tedious to scan and re-scan all the fields trying to compare them - I guess there's just a limited amount of fun to be had with this concept, heh. Maybe it would be more intuitive if the treasure distributions followed a more continuous gradient. For example, I often (frustratingly) missed isolated tiles of high-value gems, because I skipped over their cells, as there was not much indication of elevated levels in the general area.
Got to score 1206!
I hope you get enough ratings, it's a really solid entry.
But it is lacking challenge contrary to a deminer.