Fire Guard's Post-mortem
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Time logs and post-mortems written by the authors of the games
This post mortem is divided into two parts, my thoughts on the 1) competition itself and 2) my own participation.
Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.
Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…
The standard 'gamasutra' formula for postmortems contains 5 things that have gone right and 5 things that have gone wrong, so here we go.
I must say, that I did much better this time than in the prior 24 Hour Game competion. The extra time was just what I needed. I actually got something playable finished…
When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…
On Friday, July 12, 9:00 PM, the Ludum Dare 48 Hour Game Programming Contest began. The theme: protection. One hundred thirty six other people and I were charged with…
I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…
Yes, I cheated in this contest. BUT, it was in some minor ways. I'm going to expose my hideous chicanery right here before your eyes. It's embarrassing because I was a…
The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…
This is my quick report from the LudumDare 48-hour game development contest. July 12 - 14. I'm keeping this short, because there are already at least 10 other postmortems online.
Here is the postmortem of my entry for Ludum dare 48 hours game compo. I hope you will understand my english!
I loved the theme. Guardian. Thought this theme opened up a lot of possiblilities for everyone who was involved.
I've been a casual student of game development since around 1995. Around 96-97 I wrote an incomplete Galaga/Space Invaders thing with stolen graphics in C using Allegro…
This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…
I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…
My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…
Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…
This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…
This was a small game where the user plays a scarecrow and attempts to defend a small farm from lots of birds. Initially development went very slow for me. It wasn't…
I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…
For this competition my goal was Total World Domination... ooops no that's for the next one. My goal was to make a simple 2D game using pygame, the SDL based game…