Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 1

Creep's Post-mortem

Figured I could write a quick postmortem on my game and some of the thoughts that I had while creating it.

Tankies

Tankies is a little open-source 3D two-player split-screen game using DirectX 8.1, developed from scratch in 48 hours from July 13th 3:00 AM to July 15th 3:00 AM (local…

Gunmen: Postmortem

When the guardian theme game up, the only thing I could think think of was protecting lots of little sprites. I combined that with what I had hoped State of Emergency…

The Postmortem

I actually got the game engine finished to the point I wanted it. The physics are functional and work pretty well, the particle systems look cool, and as far as I know…

Zilla Game's Post-mortem

The graphics probably because i spent way too much time making art. Skatools was a good choice for an exporter. levels Using text files for levels and tilesets and…

Readme File

This file accompanies my guardian project for the 48 hour game programming competition by LUDUM DARE. Although The project name is guardian I use the name INTRUDER for…

Picnic Defender post-mortem

I develop games/simulations for a living. I am no stranger to 'speed' coding, as most of the projects I work on have a very short time frame (weeks to months). I've…

NotHack's Post-mortem

My game's based on the inverse of the typical RPG premise; normally at some point the heroes have to go out and defeat some guardian to get something important. In my…

Warten's Post-mortem

Using python. Great language for fast programming. I could type some code in and run it straight away, without compiling. With ipython there is argument completion, and…

Rotector's Post-mortem

This is an incredibly simple game of revolving the shields to protect against the missiles being fired from the hovering spaceships. The entry is a departure from the…

Zombie Killa: Postmortem

I just graduated from college and I'm trying to get a job. Hopefully in the game industry. I needed something to jump start my demo programming for the summer, and this…

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