Power Insufficient Post-Mortem
Whew! Finally had a bit of time today to write a quick post-mortem which you can read HERE!
Time logs and post-mortems written by the authors of the games
Whew! Finally had a bit of time today to write a quick post-mortem which you can read HERE!
The name was my biggest mistake, I really couldn't think of a good one :sweat_smile:
Welcome once again to this soulless post-mortem. While we were getting our main mechanic polished (you alter gravity by shooting and shooting drains your life essence)…
Starting off, a quick pitch, Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or…
This was my second attempt at the Jam, and I'm definitely a lot happier with my entry this time around. It's a lot more polished, less buggy, and more fun. Because of…
I wanted to create a quick post on some of the techniques that i learnt while creating "electric neon". I have watched alot of "game feel" videos before this ludum dare.
Hi all!
Starting off, a quick pitch, Sensory is a game in which you must choose which sensors to power in order to make it through an environment without running out of power or…
Maybe we were influenced by Mark Brown's Game Jam (really great game design channel), maybe we are diehard fans or Sonic or maybe we felt that unifying mechanics under a…
Preamble: ---------------------------------------------------------------------------------------------------------------------
First off link to the game if you want to try it and haven't yet : https://ldjam.com/events/ludum-dare/39/wires-and-robots
Oh, I learned a lot from Ludum Dare 39!
Now, after a few days have past since the LD and my brain is recovering from the mad rush during Development, I am ready to look back on my experience and share it with you.
This was an interesting Ludum Dare for me, as it was the first time I pulled off a compo entry. Originally, I was going to make a 3d game about being a robot in a dying…
So Puppies in Sea Trouble was an experiment about how long would a lighthouse be lit, if you need someone to click the game in their browser once every 20 seconds.
At around 1 AM, with a solid two hours to go before the jam deadline, I uploaded and published Dryad, my 3rd Ludum Dare entry.
I love game jams but often I don't have enough time to enter any. However this time was different I knew that I had at least 1 day that I could make a game in so I…
Sondrian’s Ludum Dare 39 Post Mortem
My Ludum Dare 39 entry is called Inefficient Plasma Weapon and your objective is to keep providing fuel to your plasma weapon so that it will continue to rotate the…
It's finally over, LDJam39 is finished and I managed to get some sleep! So comes the breakdown of how the jam went and for this LDjam I made:
#### What I did right:
Was able to get a MacOS port working last night, you can find the link on the game page here: https://ldjam.com/events/ludum-dare/39/energy-grid
Well Ludum Dare's 48 hours have passed and we've entered the judging period. I have to say the feedback has been great and I really appreciate it all.
Hi ! I made a game for Ludum Dare 39 ! This was my first Ludum Dare - or, rather, my first submission for Ludum Dare, after a few attempts. It's here !…
I usually don't write these since people rarely read them anyway but I kinda feel like it. I decided to join compo the day Ludum Dare started so I didn't prepare…
When presented with a choice on Saturday morning between a code heavy or an art heavy game, I chose to go for the code heavy option. I am not a coder by trader, so I…
My favourite gamejam so far! At first I didn't like the theme at all, then I realised that I could take it to mean political power and an idea began to form (thanks shower!).