The making of Pianobots
Hi everyone, I'm one of the makers of Pianobots!
Time logs and post-mortems written by the authors of the games
Hi everyone, I'm one of the makers of Pianobots!
Thank you for the feedback and I am happy to see people saw past the flaws in the design and execution. I had a much more positive LD experience this time around and…
I thought I’d write a little sort of behind the scenes article about our game to attract some attention and because these game jams are always, in my mind, interesting…
So I won’t go spoiler-heavy, but will merely tell you how we designed the narrative sequence of the game, and how we tried to work on certain aspects of the game to make…
I’ll stay spoiler-free so you can still read this, it may change the way you’ll see the graphics in a good way.
For this Ludum Dare I really wanted to adhere closely to the theme. When I think of “running out of space”, claustrophobia is the first thing that comes to mind. I…
Hello there ! I hope you had a great time making your game :smile:
My game, Pick up space toys, is a sort of "I spy" where you have to make room by picking up the space toys (we're running out of space, see?).
!itchOut of Inventory Space!_menuscreen.png