Making of LightHouse Diaries
First time making postmortem. Our LD59 game Lighthouse Diaries was special game in many aspects, so I thought it would warrant a post mortem.
Time logs and post-mortems written by the authors of the games
First time making postmortem. Our LD59 game Lighthouse Diaries was special game in many aspects, so I thought it would warrant a post mortem.
Hello! My name is Daria, I’m a 2D artist, and this is my third Ludum Dare Jam. It’s also the first time I’ve decided to write a making-of post about creating assets in…
A little collage of how we approached this jam! This time it was just the two of us, so we had to keep the scope small. We also didn’t have access to the design tools…
A little collage of how we approached this jam! This time it was just two of us, so we had to keep the scope small. We also didn’t have access to the design tools we…
Today was all about refinement, bug squashing, and starting to give our game a real visual identity. The core loop is now much more stable, allowing us to focus on the…
Part 1: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Part 1 located here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Part 1 located here: https://ldjam.com/events/ludum-dare/56/mikus-minion-madness/$406164
Hi, Misa here, one of the developers on Miku's Minion Madness (https://ldjam.com/events/ludum-dare/56/mikus-minion-madness), and I wanted to talk about the making of the…
For me, every jam is an opportunity to focus on something I felt that I missed last time. This was also my return to solo-jamming after four team jams, and I had to…
Virtual Church Of The Digital Goddess is my entry for this 55th LudumDare session. When I discovered the chosen theme (Summoning) I was in an uncomfortable situation. By…
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This is some kind of development log for Diablillos (https://ldjam.com/events/ludum-dare/55/diablillos), my compo entry for Ludum Dare #55.
Have you ever seen pseudo-3D pixel art games? There are multiple methods to achieve this effect, but I will cover only one of them - sprite stacking.
Team : Our team consisted of 4 members, with 3 working at Angel Corp, a small video game development studio. Team cohesion was excellent, with a strong mutual…
Firstly, I think the theme this year worked really well. More of the games I've played have felt finished than in previous contests, probably because the theme…
Once again we had to find a way to transform a living room/dining room into a green screen studio. To get the lighting right we had to move all kinds of things about in…
Woah! I certainly never thought our first jam game would catch so many people's attention! Our team has had so much fun with this whole experience and to see that…
Coming up with the idea for our game was super fun! Here was my initial concept: Basically, I think I was being influenced by world events at the time, and came up with…
I have received a lot of great response to my Narrator for my entry The VortExperience. I am beyond pleased, because I definitely leaned into this aspect the hardest. I…
After several game jam coming across gameObject reference error, it was time to do something about it
Hello and welcome to my very first ever DevLog. My team's entry for LD50 (https://ldjam.com/events/ludum-dare/50/somnipathy) marks the completion of my 4th game jam. I…
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first day: https://ldjam.com/events/ludum-dare/50/$276430/ldjam-50-devlog-first-day
For "Delay the inevitable", we decided to make a space-themed Whack-a-Mole in which earth gets destroyed eventually.
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
Thought I would share an early concept drawing that ended up looking almost exactly like the end product.
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
This Ludum Dare was the first one for me and for most of my team "Dubious Potions". While we where competing in the Jam, we decided to try and follow the Comp-rules and…
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
It's time for the first devlog of my visual novel thing (that's what Itch has been instructed to call it) ....To the Ends of the World and Back!
Wanted to talk about my thought process on developing my "garbage truck in space saves the planet by collecting trash" game. Fair warning, this is going to be a bit…
Разбор на Skillbox: Как сделать игру для геймджема
Frog for NES - The joint effort of 3 programmers (@cacciatc,@dustmop,@eggboycolor) 1 composer (@kulor) and 1 artist (@2bitcrook) who had never worked as a team before.