MiniLD #56compo
Slimesplosion
A multiplayer 2D competitive shooter!
P.S. You won't have fun unless other players are online to play with, find a friend and link them first!
Any lag is due to the server being hosted personally by me, and the fact that client side prediction is a little bit out of the scope of a MiniLD.
Obviously unpolished, the super hand-egg tournament we americans watch, and work, cut off my development time. The game is TECHNICALLY finished, the gameplay elements are there, it really just needs a lot of polishing. You essentially play as adorable little slimes that shoot rockets at each other and explode(pending polish).
What was left to be done:
-Graphics
-Server side physics(currently each client calculates their own physics)
-An actual level (Just a box currently)
-Sound
Contrals
-WASD
-Up / Down / Left / Right
-Mouse click to shoot
P.S. You won't have fun unless other players are online to play with, find a friend and link them first!
Any lag is due to the server being hosted personally by me, and the fact that client side prediction is a little bit out of the scope of a MiniLD.
Obviously unpolished, the super hand-egg tournament we americans watch, and work, cut off my development time. The game is TECHNICALLY finished, the gameplay elements are there, it really just needs a lot of polishing. You essentially play as adorable little slimes that shoot rockets at each other and explode(pending polish).
What was left to be done:
-Graphics
-Server side physics(currently each client calculates their own physics)
-An actual level (Just a box currently)
-Sound
Contrals
-WASD
-Up / Down / Left / Right
-Mouse click to shoot



Comments4
How many people can it sustain, do you know?