Slimesplosion

by djdduty
A multiplayer 2D competitive shooter!

P.S. You won't have fun unless other players are online to play with, find a friend and link them first!

Any lag is due to the server being hosted personally by me, and the fact that client side prediction is a little bit out of the scope of a MiniLD.

Obviously unpolished, the super hand-egg tournament we americans watch, and work, cut off my development time. The game is TECHNICALLY finished, the gameplay elements are there, it really just needs a lot of polishing. You essentially play as adorable little slimes that shoot rockets at each other and explode(pending polish).

What was left to be done:
-Graphics
-Server side physics(currently each client calculates their own physics)
-An actual level (Just a box currently)
-Sound

Contrals
-WASD
-Up / Down / Left / Right
-Mouse click to shoot

Comments4

lucienpro6 Feb 2015, 09:38
That's really cool, making a multiplayer game for a jam is really hard so this is awesome, good job!
DeltaF17 Feb 2015, 17:01
This is a really neat idea! It's an arena MMO :D
How many people can it sustain, do you know?
djddutyauthor9 Feb 2015, 20:47
I have not stress tested it, but it has no limit. Of course the more people that connect the more data that is being sent all over and there are literally no network optimizations happening to limit data beyond not sending anything if nothing happened.

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