
Abaddon
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Abaddon is the hebrew name for the angel of the abyss in the Bible (apocalypse 9:11). Today this is just my entry for the 38th LudumDare session. I did a paced FPS - a survival game in which you must fight against a horde of mischievous creatures in a little arena (50x50). The columns delimitate your small world. When you see them, it means that you are not far to the void. Be careful! Each creature has its own behavior : a skull follows you in a wave movement and explodes near of you. A ram twirls around you, trying to hit you. A spider is looking for fresh meat and it spits on you its poison. The monster comes from the ground and knocks you really hard...
Excepted the last specie, you cannot see how and where are spawned the enemies. I did many scripts to create an oppressive and darkly environement from which the creatures appear. You are always surounded by them. Kill them and try to do the best score which will be saved automatiquelly in a leaderboard - the hall of fame. Using the LMB, you shoot fireballs, also using RMB, you shoot like with a shotgun, but its firerate is low. When you kill a monster or a spider, some blue dust appears. Passing through it, you gain health...
I guess that if you can (more or less) define how the spawn script works, you can elaborate an efficient strategy. Please play this game and tell me your point of view. I hope that you enjoy. Thank you. I wish you the best. Bye ++
SITE : https://geckoo1337.itch.io/abaddon
YOUTUBE : https://youtu.be/UAnH30kdXM0
TWITTER : https://twitter.com/geckoo1337
DISCLAIMER OF OPINION :
Ok. I assume that I should answer to all comments which argue that my game is a bad clone of DevilDagger (with which I have never play). At start, there is a fact - I tried to reproduce its aesthetic, developing a special shader in order to posterize colors with only 4 shades, also a pixelization 4x4 applying a pattern. I did it.
I hoped another theme - Dark&Light. So friday, I thought about my entry - and I decided to create a game using a similar gameplay according all traditionnal FPS - you run and the enemies are trying to kill you. But I would like to say that behaviors - which I coded - are different. In DD you haven't health points and the arena seems to me greater (and more more more différences exist). It's really frustrating for me to read those comments which argue that I missed my attempt to clone something. Please look my entry as it is - an entry without any major ambition. Not a bad clone of something else. Respectfully I see here many projects which could be rated rigorously - sometimes too similar to another games. For me, it is not a reason to ruin a work.
I wish you the best. Have a nice day. Thank you for your rating ++
Excepted the last specie, you cannot see how and where are spawned the enemies. I did many scripts to create an oppressive and darkly environement from which the creatures appear. You are always surounded by them. Kill them and try to do the best score which will be saved automatiquelly in a leaderboard - the hall of fame. Using the LMB, you shoot fireballs, also using RMB, you shoot like with a shotgun, but its firerate is low. When you kill a monster or a spider, some blue dust appears. Passing through it, you gain health...
I guess that if you can (more or less) define how the spawn script works, you can elaborate an efficient strategy. Please play this game and tell me your point of view. I hope that you enjoy. Thank you. I wish you the best. Bye ++
SITE : https://geckoo1337.itch.io/abaddon
YOUTUBE : https://youtu.be/UAnH30kdXM0
TWITTER : https://twitter.com/geckoo1337
DISCLAIMER OF OPINION :
Ok. I assume that I should answer to all comments which argue that my game is a bad clone of DevilDagger (with which I have never play). At start, there is a fact - I tried to reproduce its aesthetic, developing a special shader in order to posterize colors with only 4 shades, also a pixelization 4x4 applying a pattern. I did it.
I hoped another theme - Dark&Light. So friday, I thought about my entry - and I decided to create a game using a similar gameplay according all traditionnal FPS - you run and the enemies are trying to kill you. But I would like to say that behaviors - which I coded - are different. In DD you haven't health points and the arena seems to me greater (and more more more différences exist). It's really frustrating for me to read those comments which argue that I missed my attempt to clone something. Please look my entry as it is - an entry without any major ambition. Not a bad clone of something else. Respectfully I see here many projects which could be rated rigorously - sometimes too similar to another games. For me, it is not a reason to ruin a work.
I wish you the best. Have a nice day. Thank you for your rating ++