Cub Valley

Cub Valley

This game is from ldjam.com, which is currently unavailable.
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overall: 3.84
fun: 3.68
innovation: 3.24
theme: 3.20
graphics: 3.82
audio: 3.36
humor: 2.96
mood: 3.65

One more story before bedtime...


In a far-away land, magical creatures roam the lands and the woods. Many dangers lurk in the unexplored wilderness after dark. So what happens when one day, four cubs lose their way and are forced to work together to make it back home?

FEATURES


- Gripping story about four creatures getting to know each other
- Deep combat system that encourages strategical play
- Replayability owing to various tactics you can use to defeat your opponents

HOW TO PLAY


- Each turn, you can select up to two of any element. (Each of the four cubs represents one element.)
- All combinations of elements make up moves
- Press ENTER (or gamepad A) to confirm your move
- Press BACKSPACE or ESC (or gamepad B) to remove one queued element

TIPS


These tips are not required to play the game! Give it a try and explore the options!

But if you're stuck:

- Your enemies show one element of their chosen move. Use this information to guess what they're going to do.
- For example, Ice is likely to be a protective move and Steel might indicate a physical attack (but may not be!).
- Be sure to use Counter (Steel + Ice) and Deflect (Tempest + Ice)! They're very strong moves that block damage *and* return it to sender.
- Counter only blocks physical attacks. Deflect only blocks magical attacks.
- Try repositioning enemies with Nausea (Void + Tempest) to expose other enemies.
- Use Dispel (Steel + Void) to remove buffs from enemies
- Enemies never Deflect, so your magic attacks will always hit.

Nice! Show me!



Timelapse


https://www.youtube.com/watch?v=tDY8PRtbQqs

Credits


Mika Molenkamp: Programming & implementation, UI layout

Sam Minh Ly: Game design, balancing, VFX & audio implementation

Jorrit Neslo: Character & environment pixel artist

Sounds created with assistance of BFXR.

Music: OpenGameArt (https://opengameart.org: TalkingCuteChiptune, suez crisis remade, CHIPTUNE_Loop_The_Bards_Tale, Great boss, nes_02-incomplete

Changelog


The original v1 Jam version is still available on the itch.io page, if you prefer.

- v2: Fixes a softlock that could occur when more than one input device is available. In some cases you couldn't progress past the first combat dialogue.

Downloads and such

Found a bug?
Tell us on Discord