
Too Much Car
This game is from ldjam.com, which is currently unavailable.
You can try viewing the original page on Web Archive (may not load correctly).
You can try viewing the original page on Web Archive (may not load correctly).
This compo was fun, but a crunch.
It took much tinkering to get the driving controls to where I wanted.
I like where the feel ended up, but I ran out of time for a title screen, instructions, or scoring.
There is just you, and the cones.
Here is what you need to know:
- Driving this car takes a DEFT TOUCH, and is done with the mouse only
- Mouse left/right to steer
- Mouse up/down to adjust how much gas you're giving it
- Either mouse button to slam the brakes
Once you park your car in the spot on level 6, you have won. The game will just loop from there, so that you can experiment with going faster and faster.
Hope you enjoy!
Notes on Dev:
I used a new art tool this time, blockbench. For this sort of low poly + pixel art style, it balances simplicity with sufficient functionality well.
I recorded, mixed, and integrated the sound effects in the final 40 minutes. I was desperate. The cone impact sound is an accidental recording of bumping something, and the engine is me drumming my fingers on Gamma et al's "Design Patterns."
It took much tinkering to get the driving controls to where I wanted.
I like where the feel ended up, but I ran out of time for a title screen, instructions, or scoring.
There is just you, and the cones.
Here is what you need to know:
- Driving this car takes a DEFT TOUCH, and is done with the mouse only
- Mouse left/right to steer
- Mouse up/down to adjust how much gas you're giving it
- Either mouse button to slam the brakes
Once you park your car in the spot on level 6, you have won. The game will just loop from there, so that you can experiment with going faster and faster.
Hope you enjoy!
Notes on Dev:
I used a new art tool this time, blockbench. For this sort of low poly + pixel art style, it balances simplicity with sufficient functionality well.
I recorded, mixed, and integrated the sound effects in the final 40 minutes. I was desperate. The cone impact sound is an accidental recording of bumping something, and the engine is me drumming my fingers on Gamma et al's "Design Patterns."