alleg40.dll
Sorry I can't add my allegro .dll to the entry page (I didn't notice that I forgot it until too late!) Here's a link to it, though: alleg40.dll
Time logs and post-mortems written by the authors of Ludum Dare 6 games
Sorry I can't add my allegro .dll to the entry page (I didn't notice that I forgot it until too late!) Here's a link to it, though: alleg40.dll
A comment from my ratings page:
I found this goes for more games, always try reading the Readme file(normally I'm too lazy for it too), for me at least 48 hours didn't allow to put in much ingame…
1. I need to clear my weekend next competition so I can have enough time. :) 2. No new features in the last hour. I added game over and title screens at the last minute,…
Anyone think that Othello doesn't fit the theme?
Your absolutely correct my use of the theme was terrible. At night monsters popup much more frequently but that is essentially all. I added the monster does more damage…
People keep complaining about the missing DLLs. It's too late for me to re-upload with the DLLs, and I already edited my last post with links to the proper DLLs less…
Final version Final version source code
This is me being beaten at my own game by the worlds dumbest AI.
Piksel RC1 is now available. Windows Binary 1.8MB
Pikselz is done. yay. Windows EXE with source
Finally figured out how to beat my AI. I would tell but that would spoil the fun.
And so I think I've done as far as I can get. I've learnt a lot about the ODE library today. Mainly what you _cant_ do unfortunately. Thats the exe, code and post mortem…
My final source submission: ld48-6-final.tgz. Requires PyGame to run. Will be looking at py2exe'ing it now.
My final submission is in. The files:
The gameplay is progressing quickly. w00t!
Last screenshot
My game is now complete, you can download it from my files. :)
The previous source code didn't compile too well. I've reuploaded it and stuff.
Time to spill it then. After a heavy delivery here is Bugs. Almost done, sound effects and some errors away from a good release, but here is the latest version. Be sure…
The game has gone pretty well. I added Network support but have it disabled now because I can't really test it on a lowly 56k modem (especially while hanging out in #ludumdare)
Well I got the game finished at a nice point. You have games of three rounds with two opponents using the one keyboard.
Ok, so I've made a title screen. Kind of lame, but it'll do.
I've spent some (too much;) time creating this help screen, but now at least people will know how to play. Only they don't really have anything to play yet. I must…
I've got a working game now, with 5 levels ready. I'm planning to add many, many more if I can... some more at least. I've even got a hidden feature that's enabled after…
Got some basic sound. Only level creation left. Yay, I guess.
Release Candidate 1 is here :)
Uplighter is now finished (or at least as finished as it will become during this competition). You can download it here: Uplighter final.
My entry is all done and polished up. I think I'm happy with it, not really sure if it's fun or not, but I like the sparks when you put a fuse in. And several of the…
This is my first programming competition. My goal was not only to be able to put together a game, but also a complete game - with a logical start and finish . Using VB…
Ahhh...training grounds to produce soldiers from workers. Types:
It's nearing half-way and I'm not half done :(
Well now you can breed, train and command the little blighters. Muahahaha. My plan for world domination is almost complete. Muahahahahahah. Ooops, it's a game...I need sleep.
I'm too tired to do a caption.
Well here's my first test version. Anybody wanna try it for me? :) Windows binary < 500k
Figured it was about time for a title and a menu.
A moderate day's work. Great king Zog requires starflower seeds for his tea. These seeds only grow on floating garden islands in space and only give up their seeds when…
I changed my rendering this morning to use a more optimised rendering algorithm (aka don't draw the whole screen each frame) and my frame rate jumped from 13 to around…
Well, I got the per-pixel movement code working. Collision of player with tiles is quite dodgy and needs rewriting. Ghosts don't collide with anything yet, which is no good.
My game has sound fx! This is a first in three LD48 comps for me :)
Most of the game is done - I can spend tomorrow polishing and handling questions from people trying to submit their final entry ;)
I've been working on the art, this is taking way too much time. Here's a little monster for my game. Off course this is a rendering from Cinema 4D not in game screen shots.
I've just wasted hours chasing bugs when my game is still far from being playable :(. The monsters are integrated in the game with the animation now.
Win32 binary as well as source code.
Making some progress. I'm going to need to decide how my background will work, my placeholder image sucks.
Gone from idea to first prototype to playable game pretty quickly.
I coded a lot more, but things are kind of crappy... with some luck I'll manage to turn it into a game... here's a shot 02somestuff.jpg. Now I really need some food.
Aye, read the title, or watch this screenie: 03stablelight.jpg. Lighting system is kind of ready. It's not perfect, but it's kind of cool anyway. Now I can start working…
Time for some sleep now (00:05 local time now, and haven't slept for 17h, which isn't that long a time, but I was pretty tired to begin with)... not much of a game yet,…