LD28 Aftermath – Glide
For me, LD28 was the best Ludum Dare I’ve had. Even though it was about 2 months ago, I’ve only just got round to putting the post-compo finishing touches onto my game.…
Time logs and post-mortems written by the authors of Ludum Dare 28 games
For me, LD28 was the best Ludum Dare I’ve had. Even though it was about 2 months ago, I’ve only just got round to putting the post-compo finishing touches onto my game.…
At the beginning of this jam I said:
Ah, the ol’ post-mortem… where you retrace your steps and try to figure out what went wrong and what went right. But what if nothing went ‘wrong’? What if I’m totally…
This time, my game is like Harvest Moon, which is mainly because I played SNES Harvest Moon some days before Ludum Dare and I really wanted to do something with the…
Hi! I’m Steve, and this was my first participation in Ludum Dare. I have created the game :
Right after the compo deadline ended I promised myself to finish up to a good chunk of the game. (ADDED 2 MORE WEAPONS + ENTIRE REMAKE OF BOSS + ETC) And I did use up a…
It’s maybe too late but I feel like I’m missing something if I don’t write a post mortem for my first LD entry – Tough. Post mortem is a kind of new term for me when I…
This was my fourth LD and usually I’d write a bit more about what I made and the design process behind it. But this time around, I’m…disappointed? Embarrassed? I made my…
Now it’s time for a little coding postmortem for our game RGB
This is a very late post-mortem for our game. This was our first game jam together and my personal first too. In fact only one of four of us had done a game jam before.…
I’ve always thought the term “postmortem” to be an odd one. A game doesn’t die when it’s released; it’s more like a birth! So, I’m calling this a “postpartum”. Not that…
If you don’t play the game yet, please, play it before read this post-mortem. It only takes 2 minutes.
Smooth Operator is my LD 28 entry and my 3rd comp entry. It is also my most successful Ludum Dare entry (in my opinion). So without further ado, lets post mortem!
Hi everyone,
After the LD 28 I was very busy with my educational projects, so I’m gonna use some free time to share some thoughts about this compo with you. (compo version of the…
Postmortem – You Only Get Juan – Jam Entry
This is the first time we participate in a game jam, though we have been following ludum dare for a long time now. After a couple of weeks, it’s time to write a…
Here it is my post mortem about 0RBITALIS. For this game I got inspiration looking at other themes in the final round. It’s hard to make a game that is as vague as “You…
It’s been a while since I looked at this game. For the most part, I’m pretty proud of what I was able to punch out in the busy weekend I had. At the same time, though,…
Well, I’m doing this just to get my game a bit more out there, but I can’t really say much about development because it doesn’t even have graphics, audio, and probably…
Howdy ya’ll. I made a game for Ludum Dare a few weeks ago, and I think it’s high time I actually make a postmortem for it.
With a little over a week left in the voting process, I figured I would put together a postmortem on my first ever Ludum Dare entry, You Are The One.
Well, plan was to finish something playable on first day, and polish in on the next. We got something playable in the end of the second day, as a result, met on the…
The game
Hello there townsfolk!
I have finally sorted out my thoughts as to how I went about making my ludum dare entry and what I wanted to achieve with it. If you haven’t played it yet, then check it…
I finally took the time to write a postmortem so here it is!
First, if you haven’t played it yet, go check it out here.
After so long since the compo, I’ve finally got some time to sit down and write a postmortem about One Strike.
So it’s been more than a week since Ludum Dare Jam #28 ended, but what with the holiday period I’ve not had much chance to really sit down and write about LITH; my first…
I think the whole point of Ludum dare is to produce a game that is “fun” too play or interact with. Sadly to say i failed hard…..very hard. The fact that i had so much…
As usual with a game jam, the main goal is to release a complete (playable) game in the time allowed. For this peculiar Ludum Dare (#28) I was hoping to enter/release my…
This first Ludum Dare was for me was a great experiment, and I’m proud of the final result although it is basic.
INTRODUCTION
So a friend told me that I was too much of an engineer and too little of a game designer; that I made things that I found fun to make and/or that I would enjoy rather…
I was going to do one of these on, well, the 17th; then someone told me in private chat that my game was evidence that I was a great engineer (could pull off technical…
In my compo-entry, “Toy Soldiers”, though everything that would be expected of a Lemming-like worked; it was too much like the original Lemmings and too inaccessible to…
It feels like a lot of what I’ve learned from Ludum Dare; I learned from the people after the experience, rather than during the actual event. In this part I share some…
1) Keep it simple, no gravity, no physics. 2) Think of new patterns, learn more about engine. 2) Test content pipeline for full-HD graphics. 4) Have fun.
Hello all fellow devs and happy holidays!
I kinda feel that a Ludum Dare isn’t completed until a final post about the game you created, so I wanted to take this opportunity to do this postmortem stuff at least…