
windowframe
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive (may not load correctly).
manipulate the shape of the game itself to beat six nasty vampires!
///////// CONTROLS /////////
move with WASD or ARROWS
jump and wall jump with W or UP or SPACE or CTRL
shoot stakes with LEFT MOUSE BUTTON
pull pinned stakes toward you by holding RIGHT MOUSE BUTTON
recollect all stakes by holding R or SHIFT
toggle mute with M
cheat and skip level with P
exit game with ESC
visual aid: http://puu.sh/omjWB/511d7c92a1.png
///////// HOW TO PLAY /////////
your stakes (once collected) can be thrown into enemies, walls and the edge of the game's window, where they will pin down that edge and stop it from moving. once an edge is pinned, you can right click on the stake pinning it and, while holding right click, pull the edge toward you (you cannot push the edge away). you cannot pull edges while in the air. you can recollect all of your stakes in the level by standing still and holding down R or SHIFT until they pop out.
your goal is to defeat all six vampires. beating a vampire uses up one of your stakes permanently.
///////// NOTES /////////
there is no save feature, but you can use P to skip previously beat levels (or levels that are simply too difficult). In boss levels, pressing P will first defeat the boss, then on the second press will skip the level.
left click to skip through cutscenes.
///////// ABOUT /////////
this is my eighth ludum dare entry and it took until the very last minute to put it all together but I'm so happy I managed to get it all in! the game has six fairly unique boss battles (especially the last one) and a few puzzle levels that are quite mentally demanding, so if you love action but hate puzzles, or hate action but love puzzles, hopefully there's something there for you (and, if you really want to, you can skip the types of levels you don't like).
windowframe was made in GameMaker:Studio, with Aseprite for the art, jfxr for the sound effects and FL Studio for the music. it uses DawnBringer's 32 col palette (http://pixeljoint.com/forum/forum_posts.asp?TID=16247).
///////// HELP /////////
the game may run strangely on some systems, so I've included an extra compatible version ("more fake window"). if it's still unplayable for whatever reason, please let me know in the comments, on twitter (@managore) or via email ([email protected]) and I'll do what I can to fix it for you!
if you're stuck in an early room, watch the screenshots above (they're animated gifs).
///////// CONTROLS /////////
move with WASD or ARROWS
jump and wall jump with W or UP or SPACE or CTRL
shoot stakes with LEFT MOUSE BUTTON
pull pinned stakes toward you by holding RIGHT MOUSE BUTTON
recollect all stakes by holding R or SHIFT
toggle mute with M
cheat and skip level with P
exit game with ESC
visual aid: http://puu.sh/omjWB/511d7c92a1.png
///////// HOW TO PLAY /////////
your stakes (once collected) can be thrown into enemies, walls and the edge of the game's window, where they will pin down that edge and stop it from moving. once an edge is pinned, you can right click on the stake pinning it and, while holding right click, pull the edge toward you (you cannot push the edge away). you cannot pull edges while in the air. you can recollect all of your stakes in the level by standing still and holding down R or SHIFT until they pop out.
your goal is to defeat all six vampires. beating a vampire uses up one of your stakes permanently.
///////// NOTES /////////
there is no save feature, but you can use P to skip previously beat levels (or levels that are simply too difficult). In boss levels, pressing P will first defeat the boss, then on the second press will skip the level.
left click to skip through cutscenes.
///////// ABOUT /////////
this is my eighth ludum dare entry and it took until the very last minute to put it all together but I'm so happy I managed to get it all in! the game has six fairly unique boss battles (especially the last one) and a few puzzle levels that are quite mentally demanding, so if you love action but hate puzzles, or hate action but love puzzles, hopefully there's something there for you (and, if you really want to, you can skip the types of levels you don't like).
windowframe was made in GameMaker:Studio, with Aseprite for the art, jfxr for the sound effects and FL Studio for the music. it uses DawnBringer's 32 col palette (http://pixeljoint.com/forum/forum_posts.asp?TID=16247).
///////// HELP /////////
the game may run strangely on some systems, so I've included an extra compatible version ("more fake window"). if it's still unplayable for whatever reason, please let me know in the comments, on twitter (@managore) or via email ([email protected]) and I'll do what I can to fix it for you!
if you're stuck in an early room, watch the screenshots above (they're animated gifs).