Ludum Dare 46 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 46 games

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Mushie Post-Mortem

I'd like to use this post to not only promote my - cough entry MUSHIE cough - but also discuss some of the things I enjoyed, learned, and took away from this Ludum Dare.…

The making of LAST HUMAN?

Well, LD 46 has come and gone, and I must say that I'm extremely pleased with how our game LAST HUMAN turned out! This is the 3rd jam that both @cethin and I…

Bibou: Post Mortem

Now that a few days have passed since the end of the Jam, I'd say it's about time for me to write the post mortem of my submission. Bibou is a Tamagotchi-like game in…

LD46 Retrospective

Another successful bout with RPG Maker MV. Spent less time figuring out what the game was going to be about. Had my core mechanic down quickly and was able to get a…

Deep Root Post-Mortem

Hey there, thought I'd drop some stuff about Deep Root and whatnot. We didn't really have time to mess around with making progress updates on here, which is a shame…

HOME - Post-Mortem?

Really unsure how I should end this, but I hope you've enjoyed the jam so far! I've seen so many promising titles and I can't wait to see more!

Kevin the Can post-mortem

This Ludum Dare, I didn't capture a screenlapse, as good portion of the work happened outside my screen. I didn't keep a dev log either. All I have are 22 commit…

"Codename: Plant" Post Mortem

Hello guys. Our game is finally completed after 3 days of developing. That was out first jam experience, and let's be honest, we fucked up a bit. We were expecting to…

Post Mortem for Keep Da Flo

The developers of this project, Erto Pena and I just got done with our second Ludum Dare together, our first project was from 6 years ago from Ludum Dare 31. So many…

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