Ludum Dare 46 Devlogs
Time logs and post-mortems written by the authors of Ludum Dare 46 games
Rescue Mission Post-Mortem
Rescue Mission
Feed The Machine - Postmortem
Heyho everyone.
Post Jam Analysis of Buzz the Gardener Fly
The Ludum Dare 46 is finally over and the votes are counted. Let's see how I did:
Danger in the City: making of
Psst: I still need a few ratings over here: https://ldjam.com/events/ludum-dare/46/danger-in-the-city
Space Station Express Post Mortem
This is a post mortem for my LD46 entry, Space Station Express.
Cyto Killer: Save our Cells postmortem
Val and Boris from Loveapple Games present our latest game: Cyto Killer: Save our Cells! It is a realtime strategy game. We tried to base the game on actual cell…
Long Long Long Post Mortem : Keep the Bee (Jeez) Alive
This game was my come back to ludum dare after a long break ( last time succesful compo was LD32). I went a completely different route from usual (from scratch…
behind the scenes II - post jam animation (repost)
Little sea slug didn't make it in Perish Alive :confounded: (see this post to learn why).
Behind The Scenes
I thought I'd provide a little "documentary" of the development of I I R O.
Save the Bird - Post-Mortem
First of all, as always: a big thanks to everyone who's played and reviewed Save the Bird! so far! If you haven't done so yet, please do!
Finding Sam Post Mortem
Everyone seems to be making post mortems, and one of them said "do it for future you", which convinced me. So. Post-mortem.
Autoexec - Postmortem
Here is my compo entry, Autoexec. The basic idea is a shmup game with a level-up system, but where you have to decide all the upgrades you'll get before starting.
The Dark Cave - Post Jam Analysis and Future Development
The game felt somewhat 'finished', with a functional title menu, ending, and even an Icon for the playable build. Apart from a few minor issues that I'll explore in more…
LD46 Postmortem and things I learned from it.
Hey everyone,
Entropia: Post-mortem.
If anything, I've learned that the entropy is the constant during the game jams.
"Ahoy!" retrospective
This is my third ludum dare and my 9th game i've made overall (literally all in jams). However, since the last Ludum Dare I've basically only made UI-based games. This…
The *u died* post-mortem devlog
I built u died, a game that mixed sinister, atmospheric and hopefully deep text adventure with challenging old-school platforming, wrapped up in a neat lil package.
Keep the Garden Alive: Post Mortem
I’ll admit I was both prepared and unprepared for this. Due to the pandemic, I was required to take four days off for the month of April, so as LD46 started on April…
Man of Fire - A postmortem
Creating Man Need Fire was an interesting experience in many ways. This was actually my very first time participating in Ludum Dare, where the majority of my game jam…
Garden Royale Making Off (Part 2)
This is the second part of a series or posts based on our project GARDEN ROYALE, which got a bunch of positive reviews (many thanks!). You can read the previous article…
Crafting YLLT and Post Mortem
Hello there! Wanted to toss together a nice post-mortem now that my cooldown period from the Jam is over. This theme was a pretty open book!
Bro Loving Devlog: Day 1 - Straight Brainstorm Madness
Hi there! Today we are starting a series about the three days of the jam and how we went about creating our game!
Ludum Dare 46 Retrospective
Ludum Dare is a game jam (similar to a competition, but with a focus on celebrating rather than competing) where participants have 48 hours to make a game based on a…
Ludum Dare 46 Retrospective: The Next Generation
Here is the retrospective (postmortem is so morbid) of my entry to Ludum Dare 46: The Next Generation.
little making of the cultists
In this article i would like to show in summary how it is possible to create high-quality 3D graphics in a very short time.
How I saved my LD (post-mortem)
This LD almost ended badly, the development of my game was not going according to plan and I almost gave up. Fortunately I was able to come up with a new plan and…
Flower Picker Post Mortem
LD46 was one week ago, but I've been busy/tired with work all week so now's the time to write my post-mortem:
Gophers Post-mortem
![Overlooking the city][ldjam]
Postmortem: Thoughts behind the level design of 'Missing Pieces'
The concept of 'Missing Pieces' revolves around the priceless things that bring meaning to our life. The playable character in 'Missing Pieces' is the player him/herself…
Here comes my short post mortem
so it has been a week now, i know... but hey, better late then never for some self reflection! first off i need to say! i have been working on my latest patch under the…
A Ludam Dare Post Mortem - How'd These Plant Get Cool?
Hi there everyone,













































