GHOSTS

#LD6

GHOSTS Devlogs

PyOpenGL and py2exe?

I think I'll try a PyOpenGL entry this time, if the theme permits (possibly using OpenGLContext, though I've not used it before). Given that my 2d drawing skillz suck,…

Having a lot of trouble

.. trying to think of a decent game for the theme. Got an idea almost straight away, but it's not very good and I can't get it out of my head. I guess I'll just keep…

Making progress anyway

This screenshot shows the tiled map with lighting (the yellow boxes are light sources).

And now we have a player...

Yes, this entry really is about as predictable and non-innovative as you can get :(

My idea

OK, so I've got this idea for a game, and it's probably lame, but here goes...

More progress

Now I've got ghosts (when they're not lit, you can just see their eyes ;) and you can repair damaged lights. The "Repairing..." window obscures the view of the player…

Ghosts now zap lights and roam around

I've got the basic Ghost AI going now - they avoid being in light, and hunt and destroy lights. The sequence below illustrates:

Well, its a "game" now

I've officially written a complete game now (you compete against the computer, and it detects whether you win or lose). So far the out-of-game interaction is just:

Much better rendering

I changed my rendering this morning to use a more optimised rendering algorithm (aka don't draw the whole screen each frame) and my frame rate jumped from 13 to around…

New version uploaded

Well, I got the per-pixel movement code working. Collision of player with tiles is quite dodgy and needs rewriting. Ghosts don't collide with anything yet, which is no good.

Menu screen added, some levels too

Most of the game is done - I can spend tomorrow polishing and handling questions from people trying to submit their final entry ;)

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