Danger in the City: making of
Psst: I still need a few ratings over here: https://ldjam.com/events/ludum-dare/46/danger-in-the-city
Time logs and post-mortems written by the authors of the games
Psst: I still need a few ratings over here: https://ldjam.com/events/ludum-dare/46/danger-in-the-city
Little sea slug didn't make it in Perish Alive :confounded: (see this post to learn why).
I thought I'd provide a little "documentary" of the development of I I R O.
This is the second part of a series or posts based on our project GARDEN ROYALE, which got a bunch of positive reviews (many thanks!). You can read the previous article…
Hi there! Today we are starting a series about the three days of the jam and how we went about creating our game!
In this article i would like to show in summary how it is possible to create high-quality 3D graphics in a very short time.
This was the first time that my team was participating, and our GARDEN ROYALE got really positive reviews (thank all of you for that!), so I'll write a couple of…
Since my previous post I am getting really positive feedback about my custom game engine that was developed in under 72 hours. Well, I guess custom engines are well…
Well, LD 46 has come and gone, and I must say that I'm extremely pleased with how our game LAST HUMAN turned out! This is the 3rd jam that both @cethin and I…
_ICYMI..._
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