Slightly less buggy
I have removed my testing code - so now the universe runs for longer... also i have slightly decoupled the framerate :) a new binary can be found here. Ill continue to…
Time logs and post-mortems written by the authors of the games
I have removed my testing code - so now the universe runs for longer... also i have slightly decoupled the framerate :) a new binary can be found here. Ill continue to…
I made some small updates to Light Warrior, download version 1.0.1. Notably the difficulty of level 8 has been lowered, as quite many complained that it is a bit too hard.
As soon as I get ahold of the head honcho I will be uploading an OSX dmg version of my entry as well as a linux makefile & run script.
I'm totally confused here :/ I already have three comments saying my entry doesn't follow the theme. The red team is fighting to turn on the lights and the blue team is…
For those of you who are having my game crash at launch, have you extracted the zip before running, or are you attempting to run my game from within a compressed folder?…
Yeah, everyone keeps having trouble with the controls and losing a lot lol. It's because I didnt leave myself enough time to adequately test on more than just my…
Sorry about doing an EXE installer... I too like all entries to just be zips. The reason I did an installer was because I had tons of time left (this one was so easy for…
For testing purposes only ;)
Hey, I just started to get reviews/comments for Dayside, thanks judges! There are a few bugs, including one which seems to cause it to freeze. For best performance, run…
I see that there have been problems playing this game - this is due to a missing directX library that needs to be installed. It was included with the SDK for 9.0c. I…
I have correctly identified the required Microsoft fix for the runtime error many people have been seeing when running this program. It is now available to DOWNLOAD HERE…
Watching my score drop... and drop... and drop... :( Next year my name's gonna start with eight z, just to be on the safe side. :)
There are some who would say I have not followed the theme very well. I would just like to say that I covered the theme by treating it as "negative space". The idea is…
Thanks to all those who have left feedback. A few comments:
After spending all of both days in front of the computer, I'm feeling it today. My neck is hurting and my legs can feel the lack of exercise.
I've just been playing with my entry, wondering why so many people are finding it slow. Much to surprise, I've found that if I _increase_ the canvas resolution from 16…
So it seems I uploaded a bugged version (once again). Oh well to late. If anyones interested in playing the fixed version of my game - where its possible to complete the…
If anyone is interested by those kind of things you can read my Post-Mortem for my game Lightstream48.
Sorry I can't add my allegro .dll to the entry page (I didn't notice that I forgot it until too late!) Here's a link to it, though: alleg40.dll
A comment from my ratings page:
I found this goes for more games, always try reading the Readme file(normally I'm too lazy for it too), for me at least 48 hours didn't allow to put in much ingame…
Anyone think that Othello doesn't fit the theme?
Your absolutely correct my use of the theme was terrible. At night monsters popup much more frequently but that is essentially all. I added the monster does more damage…
People keep complaining about the missing DLLs. It's too late for me to re-upload with the DLLs, and I already edited my last post with links to the proper DLLs less…
Final version Final version source code
This is me being beaten at my own game by the worlds dumbest AI.
Piksel RC1 is now available. Windows Binary 1.8MB
Pikselz is done. yay. Windows EXE with source
Finally figured out how to beat my AI. I would tell but that would spoil the fun.
And so I think I've done as far as I can get. I've learnt a lot about the ODE library today. Mainly what you _cant_ do unfortunately. Thats the exe, code and post mortem…
My final source submission: ld48-6-final.tgz. Requires PyGame to run. Will be looking at py2exe'ing it now.
My final submission is in. The files:
The gameplay is progressing quickly. w00t!
Last screenshot
My game is now complete, you can download it from my files. :)
The previous source code didn't compile too well. I've reuploaded it and stuff.
Time to spill it then. After a heavy delivery here is Bugs. Almost done, sound effects and some errors away from a good release, but here is the latest version. Be sure…
The game has gone pretty well. I added Network support but have it disabled now because I can't really test it on a lowly 56k modem (especially while hanging out in #ludumdare)
Well I got the game finished at a nice point. You have games of three rounds with two opponents using the one keyboard.
Ok, so I've made a title screen. Kind of lame, but it'll do.
I've spent some (too much;) time creating this help screen, but now at least people will know how to play. Only they don't really have anything to play yet. I must…
I've got a working game now, with 5 levels ready. I'm planning to add many, many more if I can... some more at least. I've even got a hidden feature that's enabled after…
Got some basic sound. Only level creation left. Yay, I guess.
Release Candidate 1 is here :)
Uplighter is now finished (or at least as finished as it will become during this competition). You can download it here: Uplighter final.
My entry is all done and polished up. I think I'm happy with it, not really sure if it's fun or not, but I like the sparks when you put a fuse in. And several of the…
This is my first programming competition. My goal was not only to be able to put together a game, but also a complete game - with a logical start and finish . Using VB…
Ahhh...training grounds to produce soldiers from workers. Types:
It's nearing half-way and I'm not half done :(