Devlogs

Time logs and post-mortems written by the authors of the games

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Slightly less buggy

I have removed my testing code - so now the universe runs for longer... also i have slightly decoupled the framerate :) a new binary can be found here. Ill continue to…

Updated the Light Warrior

I made some small updates to Light Warrior, download version 1.0.1. Notably the difficulty of level 8 has been lowered, as quite many complained that it is a bit too hard.

Let's do some dmg

As soon as I get ahold of the head honcho I will be uploading an OSX dmg version of my entry as well as a linux makefile & run script.

Confused

I'm totally confused here :/ I already have three comments saying my entry doesn't follow the theme. The red team is fighting to turn on the lights and the blue team is…

A Bug or Not?

For those of you who are having my game crash at launch, have you extracted the zip before running, or are you attempting to run my game from within a compressed folder?…

ouch

Yeah, everyone keeps having trouble with the controls and losing a lot lol. It's because I didnt leave myself enough time to adequately test on more than just my…

EXE Installer

Sorry about doing an EXE installer... I too like all entries to just be zips. The reason I did an installer was because I had tons of time left (this one was so easy for…

Game feedback

Hey, I just started to get reviews/comments for Dayside, thanks judges! There are a few bugs, including one which seems to cause it to freeze. For best performance, run…

Ugh

Watching my score drop... and drop... and drop... :( Next year my name's gonna start with eight z, just to be on the safe side. :)

It's good...but is it art?

There are some who would say I have not followed the theme very well. I would just like to say that I covered the theme by treating it as "negative space". The idea is…

Always the way.

I've just been playing with my entry, wondering why so many people are finding it slow. Much to surprise, I've found that if I _increase_ the canvas resolution from 16…

Oops

So it seems I uploaded a bugged version (once again). Oh well to late. If anyones interested in playing the fixed version of my game - where its possible to complete the…

Post-Mortem

If anyone is interested by those kind of things you can read my Post-Mortem for my game Lightstream48.

alleg40.dll

Sorry I can't add my allegro .dll to the entry page (I didn't notice that I forgot it until too late!) Here's a link to it, though: alleg40.dll

Readme

I found this goes for more games, always try reading the Readme file(normally I'm too lazy for it too), for me at least 48 hours didn't allow to put in much ingame…

Theme

Anyone think that Othello doesn't fit the theme?

D'oh

This is me being beaten at my own game by the worlds dumbest AI.

Beat the AI

Finally figured out how to beat my AI. I would tell but that would spoil the fun.

And thats a rap!

And so I think I've done as far as I can get. I've learnt a lot about the ODE library today. Mainly what you _cant_ do unfortunately. Thats the exe, code and post mortem…

Bugs!

Time to spill it then. After a heavy delivery here is Bugs. Almost done, sound effects and some errors away from a good release, but here is the latest version. Be sure…

Making it look less ugly

The game has gone pretty well. I added Network support but have it disabled now because I can't really test it on a lowly 56k modem (especially while hanging out in #ludumdare)

Help screen

I've spent some (too much;) time creating this help screen, but now at least people will know how to play. Only they don't really have anything to play yet. I must…

Working game :)

I've got a working game now, with 5 levels ready. I'm planning to add many, many more if I can... some more at least. I've even got a hidden feature that's enabled after…

All done!

My entry is all done and polished up. I think I'm happy with it, not really sure if it's fun or not, but I like the sparks when you put a fuse in. And several of the…

Finsihing UP

This is my first programming competition. My goal was not only to be able to put together a game, but also a complete game - with a logical start and finish . Using VB…

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