Post-mortem retrospective of my golfing game
I made a cute and crazy golfing game for the Ludum Dare 57! I think I managed to build pretty cool game ideas and mechanics, based on the "depths" theme. This was over a…
Time logs and post-mortems written by the authors of Ludum Dare 57 games
I made a cute and crazy golfing game for the Ludum Dare 57! I think I managed to build pretty cool game ideas and mechanics, based on the "depths" theme. This was over a…
Hi everyone!
Firstly i'd like to thank everyone for playing, rating and commenting on our game. The feedback has been super valuable.
For this jam, I made Fathom Pond, a classic text adventure about finding your glasses in an increasingly surreal underwater world. And hiding in that description is…
First of all – thank you to everyone who played, rated, commented, left feedback, recorded videos, laughed, cried, ran out of ammo, and punched a bee in desperation.
Let's jump into it!
"Red, come in! This is Mission Command. We need to talk about how the mission went."
Hello Ludum community!
The Game Jam is over, and we’re really happy we managed to carve out time to focus on something we truly enjoy. But everyday life caught up with us quickly – even though…
Before LD47 wraps up for good, I just wanted to do a quick post-mortem of our (@baldurs and my) game, Into the Mousehole (which you can play in a browser here ->…
Now that my game has achieved the minimum required amount of votes, it's time for me to discuss what went on in developing it.
Hello! It's been a while since I've done one of these. My game Dwarvenshaft recently passed 20 ratings, and has already gotten quite a lot of engagement, so than you so…
I have had some really positive comments on Deepline and a strong urge to take it a bit further and see what I can do with it. A few friends in the industry have given…
Play the game here: https://ldjam.com/events/ludum-dare/57/stickys-aquarium
## (Play Marianas Miner!)
I made my first fully playable game(a 3D sokoban puzzle) in this event! I’d like to share some things I have learned about using DOTween and tips for building with Unity WebGL.
What went well: idea for the game was easy this time fear of getting lost in a forest we need huge world tools, gameapi builder is awesome tool 3d model generation via…
Hey everyone! Here's a quick breakdown of our experience making Descent Protocol for Ludum Dare 57.
Hey, you can still play my entry here!: https://ldjam.com/events/ludum-dare/57/hyperspacedive
Shrimply Fishing, my submission for the jam category, is out! You can go play it right now in your Browser of Web or download it on your Windows/Linux machine!
This was my first ever game jam, and I wanted to use my own game engine to make a 3D physics game, so I took the theme very literally, and made the first thing that came…
I've done LD twice before, and had a great time, but ran right up against the 72 hour limit for a Jam entry both times despite initially trying to do a Compo entry. This…