ChipmunkLand Compiles & Runs!
I’ve named my “tool” ChipmunkLand!
Time logs and post-mortems written by the authors of the games
I’ve named my “tool” ChipmunkLand!
I’ve been thinking about Mini-LD #3. I’ve decided I want to make one of these:
About the submission:
13:05 Back to work with new ideas from my lunch break. Paper and pencil rule.
Edited: Added XP version
Ok, I’ve been trying to make an executable of my game all morning but I can’t make it work. PyOpenGL 3.x has always been a problem because of the setuptools, but in…
Well, I’ve been pushing hard all day. There are 2 hours left and I’m really not as close as I would like, but I am further than I expected. There are a couple big bugs I…
This marks the first moment a level is actually loaded in game. I haven’t put the scrolling from the level editor into the main game yet (but it should be trivial), so…
I’ve been working on the level editor for the past few hours (yeah, hours… I suck). It is mostly done - now that the parts are coming together it hopefully won’t be too…
Ok, if nothing else, my GUI is working. There is ZERO game at this point, but huzzah anyway. Behold, my extremely simple and weird looking user interface!
This is my first of hopefully many LD submissions, and I decided to take on the king of all action movies, Die Hard. I instantly thought of Contra (for the NES) for some…
Howdy
Mini LD 2
And there’s a good reason! I spent at least 8 hours of yesterday stuck at one spot in the game – dealing with the + and – signs of camera position versus ship position…
I started toying around a bit.. maybe I’ll submit an entry a bit later, if I get not distracted from coding. My idea is.. help a yellow python eat perls. The “versus”…
This is my first Ludum Dare. I really like the theme and rules so I jumped in this time.
Okay, there’s now a ship editor that loads and saves! You can’t actually choose which tile to use (of course, there is only one tile… but you can’t erase it!), but you…
Well, I spent all last night thinking up VS ideas, then watching TV and thinking of more, then when TV was over I said, “that’s it. I’m going with Schrodinger Vs.…
I’ve always been interested in minimalism in other art forms. This of course, opens another can of worms: the great debate as to whether or not videogames are, or could…
Considered doing something for the compo, but kept getting into other stuff (fun stuff, important stuff, interesting stuff) so time ended up running out. I decided to…
Many thanks for a good game all, and thankyou to the hosts. You did a great job. I like the current anonymous scoring system, though can we have a description field with…
I wrote up a postmortem for my game... you can check it out at http://www.robo-murito.net/code/ld48_2005/postmortem.html
``` #######-I would like to say this before i will fade away...-########## ------------------------------------------------------------------------------- ```
Thanks to richard for the website, the work adminning the contest and actually running it!
For people who did t understand how to play my game PureEl please read the instructions :P and if you cant understand how to launch it press the LVD.exe :) thats all
well... went to fix that little cough cough bug that I had in my game only to discover that I deleted everything but a lttle backup I made that saturday afternoon during…
Hey Richard, I second the opinion on Ludumdare forum about seeing what others commented on all the entries. i would like also to know the name of the person who…
Am I really allowed to post news about bugfixes and improvements I've made to my entry? It sort of defeats the purpose of a 48 hour contest if people keep adding things…
It was made on a PC not a playstation2, an O2 or a palm pilot. It would probably run on all those platform though.
Even after my last rant people still wanted one. Well who am I to deny the masses.
The source code included in my final entry is not the final source code. The final source is at: http://ludumdare.com/user/186/SRC_ShrinkingUFOs.zip
The previous link does not seem to work. Please try this link: http://www.geocities.com/urth76/SRC_ShrinkingUFOs.zip
Heh - i guess that my screwup with the testing code seems to have made it so some people couldnt see how it was linked to the topic For those who left the comments…
I've recompiled my game to work on OS X. I bought a Mac mini just for that so I hope someone will give it a try and tell me if everything is working OK. Download DMG file (1.3MB)
I've noticed I have a lot of comments saying that there is no AI. If this is the case then I have a rather large bug to fix before I continue programming this game.
I've had a couple of comments about Uplighter running very slow, all from people with 3 ghz cpus. Which is weird since it runs smoothly on my computer with 1.8 ghz. I'm…
As i see some comments about the guard always seeing the light:
You can read my Post-mortem Here. I have moved the direct X 9.0c work around to here Hope you are all having as much fun as I am judging the games!
OS X version of my entry is here.
Hm. I edit an entry and suddenly it magically doubles itself. :P
My game sucks ;) - I didn't have enough time to finish it, so don't expect anything more than two monsters in a room. However, I'll try to finish it off this weekend, so…
Be weary of that! :\
Well I have finished judging the 36 entries that will run on my machine with what I have.
Does my entry really crash some systems? o_O
apperantly alot of people have had alot of trouble running my game and I've figured out what the probem is... I thought about it for a while and figured out what was…
Here's a script, kindly written by alar_k, to make Uplighter able to compile on linux. You'll need GLFW, GLFT, FMod & FreeType2.
So, since I missed the cut off to upload by 10 minutes y'all are getting my early release, which really isn't that much different than my later release. Ah well.