Play Area Postmortem-ish Thing
Hello everyone! This was my first LD, so I figured I would also put up a postmortem post as well.
Time logs and post-mortems written by the authors of the games
Hello everyone! This was my first LD, so I figured I would also put up a postmortem post as well.
As Ludum Dare 31 comes to an end here in a couple of days, I’m on the final push to play some more Ludlum dare games. But before I do that, I want to take a little bit…
This is a cross-post from my blog; and act as a post-mortem for my ludumdare 31 entry
reblogged from my game design blog [Replay Value]
Whew, this Ludum Dare was much more intensive than usual for us! Having less team members than usual didn’t help, but what really did us in was our over ambition. More…
For this Ludum Dare going into it I had two main goals. First I wanted to make something that had voice overs, I’ve been doing YouTube Let’s Plays for two years now and…
First of all, Merry Christmas to everyone! I hope you’re having a great vacation!
Our game Silk ended up really pleasant to sit down with to relax during a break. Self-promotion aside, I wanted to discuss in some detail why exactly it has that effect,…
The Concept
Now that the end of this Ludum Dare 31 is close, I’d like to make a postmortem about my game “Winter is Nigh!”, that NEEDS MORE VOTES PLEASE! FOLLOW THE LINK AND DESTROY…
first, it’s about this game: endless rules.
This was my second Ludum Dare compo entry and I’m really pleased with how far I’ve come since the first (LD30).
I thought I would write a bit about how this game, as I didn’t really write much since the first day. I found the theme really difficult, as to me, it meant no…
So, after hiding myself from my family as best I could, I settled down to think of a game theme… that could be played on just one screen. Settled down is a bit strong,…
First things first, if you haven’t had a chance to check out LD scan, yet, you can do so here. I’d recommend you do so before reading this postmortem, as it’ll give you…
Introduction:
This is the postmortem for my LD31 entry “When Snowmen Attack”.
Hey gamedevs!
Today I’ll review my experiences of last LD and the October Challenge!
Here we are with a Post Portem update after the awesome LD31. We want to talk about how Azor was born and how it has developed throughout the Ludum Dare.
Intro
I’ve never written a LD postmortem before, so we’ll keep it brief.
LD31 is our 6th Ludum Dare. And after our failed attempt last August where both of us got sick on the last day (and later quit on the last few hours of the jam), we had…
I participated in LD30 in August and wasn’t able to do the one just gone. I had never really showed my game I made that weekend and seen people play it first hand. I got…
For a postmortem of our Sentinel I wanted our entire team to express their thoughts and feelings about the idea, the process and the result of a great game we made. So…
It’s been two weeks now but have been meaning to write this while everything’s relatively fresh on my mind. Finished the LD Jam (3rd of the year, though did a few other…
Oh look! A game with programming, snow and hunting! Now here’s a somewhat truncated look at it.
I admit it. I was one of the theme ragers this time. Actually I didn’t even wanted to participate, but when I saw the theme being a technical limitation rather than a…
What went well
So this was my fifth Ludum Dare (holy crap time flies!) and I’m pretty happy with how my game turned out.
Soo. Snowman vs. Chesspieces is my third LD entry and I think the most complex thing I’ve written in 48 hours (or about 19 hours if you can trust github).
You can play our game HERE!
Avoid Rage is a minimal reflex game where you must avoid enemies coming at you from opposing tracks. Control with arrow keys or WASD. M to mute.
This LD was a lot of fun. It was my first LD I made together with my wife and our first project we did as a team. It was very hard at the beginning to find something we…
So this was my first ever game jam, I decided to not pressure myself too much and allowed myself to extend into the Jam instead of just the Compo if needed. Which it…
Almost a week has passed since I submitted Coin Simulator 2015 and I figured it was time for a post mortem.
Hello everyone! I wrote Sad Little War-Bot for Ludum Dare 31, and now I would like to talk about the process of creating the game. This is an exercise in reflection, and…
I guess I should start out by saying that is my fourth Ludum Dare. I haven’t been able to participate in a while, for reasons, but I got the opportunity to participate…