LD23 Post-Mortem: Our Man, Dragon
(cross-posted from my blog here)
Time logs and post-mortems written by the authors of Ludum Dare 23 games
(cross-posted from my blog here)
In this LD my game was bad, and my scores confirm it. You can play it here: Space Mission Part 2
I had a lot of fun participating in my first ever game jam and making Asteroid Defender. Now that judging is over, I don’t have to hold back my real thoughts about my…
You may remember my disappointed musings at the close of the last LD (my first) where I placed about halfway up the ladder.
The whole code workflow : the past ludumdares contained some nice surprises, bugs, physics related issues… But from start to finish i didn’t encounter many problems on…
Since it’s now the last day to judge the entries I think it’s time to write my post mortem which I was supposed to write a long time ago already.
Hi everyone! This is my Post-Mortem for my LD game, ‘shiprage’!
Firstly, this is our game. If you haven’t played it yet, give it a go! These are some thoughts from our team members about how the jam went.
I’ve been putting off writing a post-mortem for a while now, so I thought I should really write it before voting closes tomorrow and interest in LD #23 dwindles. So…
Hey there jammers! It took a while but we finally found some time to sit down a bit and reflect on all that went down during the LD jam. It was our very first attempt.…
This is my second particpiation at the Ludumdare and I’m really happy with my entry.
This is our first time entering Ludum Dare! We’re a group of programmers who used to make games together at university, while studying computer science. We re-united for…
Well, it’s been a while since Ludum Dare, and looking back I am extremely proud of what I accomplished.
Better late than never. Here goes:
Introduction: Dunscape was my first LD, and more or less my first “finished” game too.
Originally, I intended to write a post-mortem and include this timelapse recording for illustration. But apparently in these days I can find neither the time nor the…
I wasn’t actually planning on doing a post-mortem but things I typed up on my own site ended up being something like a post-mortem, so here it is!
This was my first Ludum Dare and even though I didn’t finish my game I really enjoyed the experience. I intend to participate in future jams.
It’s been a couple of weeks since I worked on and finished Aedicula, my Tiny World themed game for the 48 hour compo. I figure enough time has passed that I can talk…
So it has been a week and I’ve had time to think about it and now it is time to write up my thoughts in a nice solid post-mortem form. But first, play my game Path O’ Invasion!
Here’s my mini-post-mortem:
So, my first Ludum Dare was a success. My first objective for this edition was to manage to finish something, and at the end I had plenty of time to deliver so,…
Cough cough Ahem, is this thing on? tap tap Ok? good
This is my first Ludum Dare, although I’ve done several other game creating events including game-in-a-day (now defunct, apparently) and several TIGSource game…
OK, been meaning to write this for a while – a post-mortem for my game Microbial.
Alright, this is my first post on Ludum Dare with my first entry, Pretentious Game. Also, this is my very first post-mortem!
(Yes, I realise I spelled Hollywood wrong, but I didn’t want to cheat and fix it after the deadline)
Now that a week has passed, it think it’s a good time to summarize the experience that has been my first Ludum Dare.
you can play terminus here
(quick game link for reference: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7860)
What you just saw was me making my ld23 entry. Now i will write about the experience!
Last weekend we (ghoulsblade, hagish & SiENcE) decided to participate on this 23 Ludum Dare event. We choose the jam, because we wanted to work togehter in a team. Maybe…
So finally I’ve found some time to wrtite up my impressions of the past Ludum Dare event. As ever it was a big pleasure to participate and I’m really impressed with the…
Full Circuit, a game created within 48 hours for the game jam Ludum Dare, is a game about planetary voyaging, pseudo electrical circuits, and most importantly, brutal…
Here’s my brief Postmortem for my game Tiny Crash Landing.