Ludum Dare 26 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 26 games

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Post-mortem : Mondrianarium

Saturday morning , around 6:00 CEST ( Paris), I woke up and immediately turned on my computer. After some everlasting minutes, I saw the theme : [Minimalism]…ok:…

Equilibria – Post Mortem

So here is my Post Mortem for Equilibria. which can be found at my entries page here. As this was my first LD I am quite satisfied with the outcome: I finished in time…

Post-mortem STL RNNR

Day 1 Our first idea was to make an infinite 3D runner where you can walk on anyside within a cube. (You can run up a wall and the gravity will point towards that wall.)…

Art Attack – Post Mortem

Alright guys, it’s been two days (more or less) since I finished my LD48 entry (If you haven’t yet, please go play it and maybe rate or leave a comment, I’d really…

Arena – Post-mortem

After having the full day yesterday to relax a bit (aside from my day job, of course), I thought I’d talk a bit about the development of my game and my experience with…

IceBreaker – PostMortem

IceBreaker is a minimalist free-pause RTS-ish thing (probably better described as an FTL-like, though bearing little similarity) set in a Cyberspace similar to the one…

-End- Post mortem

Well, since it’s my first REAL Ludum Dare entry, I can say everything went in other way than I expected. At first I was like “Oh yeah, we’re going to finish in 3…

LD26 Post Mortem

I didn’t post any updates here during the compo, I didn’t feel like it. But you can check out my progress at my website. I’ll crosspost the post mortem.

Justice Post-Mortem

Justice is a game. Barely. It is as little of a game as it is possible to make while still technically being a game. I made it in around 20 hours in Unity. It contains…

The Side Factor (Jam)

The Side Factor is a local 2 player turn based strategy game. It explores the idea of creating a strategy game with a minimal number of unit types, in this case only 1.…

Journal.

This Ludum Dare some friends asked if they could help. While they were very motivated they did not have much experience with the development tools I was using. So my…

Ninja Flare Post Mortem

So A full day on from the deadline, it might be a good time to reflect on the process and lessons learned through development of Ninja Flare.

Rokhopr – Post Mortem

I thought I would take a break from playing entries to write a quick post mortem on my game Rokhopr. If you haven’t played it yet, it’s a simple 1 button game for 1 or…

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