Ludum Dare 27 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 27 games

AllPost-mortems

Post Mortem

For the fifth time I took part in the Ludum Dare, this time I decided to use this oportunity to learn libGDX library. One week before the competition I read oficial wiki…

ReTurtle post-mortem

I had a run at a few LDs before, but every time something came up that didn’t leave me the space to flesh out my concepts (which also happened to be quite ambitious most…

Bluescreen – Postmortem

I’ve finally had some time to sit down and write this. It’s also my first Ludum Dare, so I wasn’t even aware I should do this until just the other day.

magnet. postmortem

It was the first LD I patricipated in, and I’m quite satisfied with the game I made. I found the theme a bit too constraining, though I managed to get an idea of my game…

Barricade post-mortem

I had a lot of fun making this one. I think the mix of platformer and tower defense rush actually work really well. I really like how fast and chaotic the gameplay…

Drone Ring Post Mortem

Hi guys, pretty pleased with my first LD entry and really enjoyed both reading comments on what I’ve done, and cruising everyone elses entries, here’s my thoughts on the…

Choice Matters Postmortem

Once again, decided to enter Ludum Dare just few days before the competition started. To get ready, wrote one basic idea for each of the selected themes. Unlike the…

RetroType Post-Mortem!

Summary: Alright, so this was my 5th Ludum Dare to date… And I honestly thought this would have been a good theme for me, but as it turns out I couldn’t think of…

Post Compo Post Mortem

So I made the game “How Low Can You Go?” and I honestly had a lot of doable visions for it. Unfortunately I was using a new library at the time so I couldn’t get…

Shuutshimi Post-Mortem

First off, I want to say thanks to everyone who has made this my best Ludum Dare experience to date. Shuutshimi has been very well-received thus far and I was even able…

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