Ludum Dare 38 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 38 games

AllTime logsPost-mortemsDevlogs

PixelWorld: A Post-Mortem

So this is my first game dev post mortem. It's also my first Ludum Dare, first solo jam and first time I've been properly happy with what I've released. I've done two…

KUMO. post-mortem

After an overwhelming amount of people (250+) playing and liking my tiny gardening game I figured I'd talk about how I made KUMO. a tiny bit.

Membrum Post Mortem

~~Judging ends today (i think), so~~ I just learned that there are other wednesdays than the current one...anyway it's time for a little post mortem of our very first LD…

Post Mortem and LD thoughts

The first thing I would like to say is: Play some games. Oh man, there are some really cool entries this time around. There are so many games that I've played so far…

Hibernaculum Postmortem

Hibernaculum is a puzzle game me and @redpanda made, in which you collect all 3 puzzle pieces in each level and solve a riddle, the player can move only left or right…

Give Me Life Post-Mortem

Hi folks! It's time to do this post-mortem thing. Give Me Life is a really simple 2D game on which you have different small levels, each one with a limited number of…

Smalltrek Post-Mortem

This was my 2nd LD I've submitted a game for and 4th I've attempted. I chose to use Nim again and the same basecode I used for LD37.

A Small Hell - Post Mortem

So here is my somewhat late Post Mortem of my Compo game, A Small Hell. You can try it here, if you have not yet: https://ldjam.com/events/ludum-dare/38/a-small-hell

Den postmortem #5 : Development

The concept was to have a character that moved like a snake, with a large body and compression mechanisms. Like a long softbody which compresses itself in tight spaces…

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