RESPECT - a Small Post-Mortem
First of all, the game:
Time logs and post-mortems written by the authors of the games
First of all, the game:
The theme for Ludum Dare 48 was "Deeper and deeper". I created a dogfighting game for the compo—solo, from scratch, in 48 hours—where your goal is to deliver…
Together with my wife Anne (who does all the sprites) i joined Ludum Dare a tenth time for LD48. We wanted to make a simple game that is polished and appealing, instead…
This LD was truly special for me because I did not think my game would resonate with anyone. I never expected it to do well in ratings, but I'm happily surprised I hit…
Well this LD was certainly a ride!
First of all, congratulations to everyone who participated. I hope you had a great time. I did!
!deep-sea-phishing.PNG
A roguelite sort of like Spelunky, a sort of sidescroller with RPG elements that took place underground. An underground colony sim. colony sims are one of my favorite…
It has been a ton of fun rating games and getting comments. This second LudumDare was a real adventure. Me and my team went through and created something we could be way…
Hello all! I've seen a lot of these retrospectives since I began doing Ludum Dare, so I've finally decided try my hand at writing one while waiting for results to come…
Hey everyone! Team Juicebox here. Like many people who made games this Ludum Dare, we also made a game. Haha. That is a human joke. You can play the game that we made…
Ludum Dare 48 is almost over, so I guess it is time to write a post mortem for my archive :smile: I intended to keep it short, but somehow I couldn't stop writing :sweat_smile:
Play and rate here
If anyone missed my game recommendations/Danger Category reminder, check it out here. I've got everything from games that'll make you cry, to games I've played for about…
Hello, fellow jammers!
>> PLAY HERE <<
Frog for NES - The joint effort of 3 programmers (@cacciatc,@dustmop,@eggboycolor) 1 composer (@kulor) and 1 artist (@2bitcrook) who had never worked as a team before.
I still have some rating to get done, but with the jam entering its final week, it's time for my usual post-mortem. What went well with BreakEven, what went badly, and…
Wow what a fun jam! I had a great time making Deep Mine then playing everyone's games. There were a ton of great high quality submissions. After getting so much…
So it's been a couple weeks since my first ever Ludum Dare experience, and I got to say, I learned a few things that will be helpful for myself in the future.
Originally posted to https://levidsmith.com/games/digmania
## >>Play Here
Time to go over a few things about my compo entry, "The Discloser"!
This year, for the first time ever, I participated in Ludum Dare! I’d always wanted to, but the stars had never aligned (burnout or busy). This year the masses picked…
I've just hit 20 ratings, so I think now's a good time to publish my thoughts on how things went and what I've learned from the experience.
!OOG Banner
Are you interested by play the game? Play & Rate: https://ldjam.com/events/ludum-dare/48/the-alchemist
So a week on from the jam (more or less) I thought it was worth putting together a post on some of the things that might have improved Pearls of Wisdom. All in all, both…
This Ludum dare is the second I've participated in - the first being Ludum Dare 42. As with last time, it was a duo with Daniel heading up the programming side and me…
Hey all! So it's the first time I actually write a postmortem of a Ludum Dare game, so I'll try my best here!
I am very happy with my 3rd successful entry in Ludum Dare. Deeper Trance is a very simple game with not one but two illusions : One visual: all the display is an…
Hi! This is the second part of the post-mortem for Exiled, my entry for LD48. It's a narrative-based exploration game with retro graphics, and I hope you enjoy it.
Ludum Dare is a game jam (similar to a competition, but with a focus on celebration rather than competition) where participants have 48 hours to make a game based on a…
Hello everyone :hand_splayed: , i'm @gregoire_d, working on the code of our latest jam entry They Know We Know, a short narrative game fully built in Unreal Engine 4…
Cortex is an infinite procedurally generated, grid FPS, with a multi-mode weapon and two types of enemies that you have to defeat to open the portal to proceed deeper.…
So I finished I game that I coded and did 80% of the work. That feels good.
Cave Girl - SUPER AQUA GOTH is a procedurally generated ARPG where the player and the enemies use the same powerups! It went... okay. I think it's certainly my most…
In this post I share my thoughts on what happened at Ludum Dare 48 and why I refer to it as “crisis management”.
This LD I made Deeper and Deeper, which is a dynamically lit 2D platformer.
Okay, the dust has settled, and I've slept at least once since I finished my project. Time to post some mortem ^^ Project Drillco was a really fun and rewarding project-…
If you’d like to try out our submission for LD48, NeuroDiver, you can find it here: https://ldjam.com/events/ludum-dare/48/neuro-diver