De-Railed: Player Combat Design Postmortem
Alrighty, so I meant to do this earlier but work got pretty insane. So this is a quick and dirty design postmortem, I'm gonna lay out the decisions that went into…
Time logs and post-mortems written by the authors of the games
Alrighty, so I meant to do this earlier but work got pretty insane. So this is a quick and dirty design postmortem, I'm gonna lay out the decisions that went into…
Hi everyone! We decided to talk a little bit about our LD40 game, how was the experience, and what we want to make for the future.
Congrats everyone on another Ludum Dare!
Aether Mine was a tedious game to work on, but I had fun with it and I'm pretty pleased with the judging results.
I've held off on a post mortem because I was waiting for results, but now results are here! I already did a post celebrating my results, but I wanted to do one talking…
Results are finally in and they are interesting ! I'll make this post to conclude my participation to this Ludum Dare.
Let me first thank everyone who has played and rated and commented for my game, it was very insightful.
I was considering writing some post-LD thoughts up earlier, but now that ratings are up, I should probably get it done now. So, without further ado:
Hey folks! I did not want to advertise my game too much during the last two weeks as I have had almost no time to play or rate other games, but now that the rating…
Well based on the comments, the game was too short in length which I agree with. I spent most of the time designing new levels post-jam and thinking of new obstacles to…
!ldjam_banner.jpg
Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some…
It's just couple of days left until end of LD38, so I decided to write up my experience in this short postmortem.
This was my first Ludum Dare and only my second game jam of any sort, so it was an interesting experience. These postmortems seems to be a common thing and I have…
Hello everyone,
King of Tiny Mountain was my third time participating in the Ludum Dare jam, and I think it's the happiest I've been with a LD project so far.
Finally, had the time to write this down. Bad timing with the final exams in school. Anyway...
Michael Wilson and James Lloyd of @ponywolf partnered with Scott Meyer from @mutatedsoftware to create a multi-player deathmatch entry titled Flat Earths.
Few thoughts on the making of my game Six Degrees of Separation Between Me and the Party.
For this Ludum Dare, @alucardx60, @emelia-k and I created El Escubo's Key Quest, a game about a cube in search of his house key. This is the first Ludum Dare we've…
I'm finally publishing my entry's post mortem... this time around I've just been too busy with school to write it earlier. PLEASE check out the timelapse video for a…
Our first LD and now our first Post Mortem for our entry https://ldjam.com/events/ludum-dare/38/exit-space-left . #### What went well: #### 1. The team: we are 4 friends…
Loveapple Games proudly present our entry, Scaleshifter. In this game the goal is to collect DNA to evolve increasingly better scaleshifter abilities, enabling you to…
Our entry: https://ldjam.com/events/ludum-dare/38/planets-of-zoltcon
You can check the game here!
You can play the game here: https://ldjam.com/events/ludum-dare/38/tinyplanets (Please rate, a few ratings left to 20!)
Quick analysis of my entry, Nucleu: https://ldjam.com/events/ludum-dare/38/nucleu
Ready, set, GO!
Hey everybody! You might remember us from past LD entries such as Going Down, Get Off My Land or Cervidae.
Hello LudumDare crowd,
We're one week away from the end of _Ludum Dare 38_'s judging period and we've been feeling overwhelmed with all the great feedback and reception that Petty Puny Planet…
Compared to previous LDs, I didn't go for any crazy or complicated mechanics but rather settled for something simple and clone-ish (Space Invaders). The idea was I could…
If you are bored with gamedev or programming, game jams is a thing you need to try. In october 2016 I found my self bored with c++ madness. Suddenly, I found a blog post…
I always wanted to attend a game jam, be full-on creative and productive and in the end satisfied with me and what I have achieved. But, I am a big time procrastinator…
As soon as I saw the Small World topic I thought I always have wanted to make a game with the character moving around a planet as had seen in previous ludum dares... so…
This article was originally posted at levidsmith.com/world-fighter