Post-mortem time !
So, now that the results are in, it’s time to do a post mortem ! Yey !
Time logs and post-mortems written by the authors of the games
So, now that the results are in, it’s time to do a post mortem ! Yey !
Hmmm, inception?
Note: I copied this over from my personal blog. There’s no content difference, but IMO my blog has nicer fonts.
This was my first game jam ever, and even though I'm about to be a college senior studying game design I still consider myself very much an amateur. With that being…
So my Third Jam went a lot better than expected. For my first one I managed to crack the top 300, for my second one I didn't like my game so I didn't really bother with…
I've been doing LD for quite a few years now, but one game per jam was always more than enough. This time though, I really wanted to push myself. The last couple of LDs…
There... at last, the Post Mortem for Necromarket. Where to begin...
OK First off, I apologize for anyone who has downloaded the game only to be unable to play it. One of 2 things happened, I did not properly package the game or I've…
Hi people! I’m Pedro Fuentes game designer, and with Sergio Martinez (programmer) we made the game Meds of Honor.
With Ludum Dare 44 winding down, it's time to reflect on how things went for me. Firstly, as always, a massive "Thank you!" to everyone who's played 15 Minutes to Live,…
Because the game is about waiting for workers to generate resources so you can build structures, it resembles an idle game, but I wanted to keep the experience snappy…
You can go play Tunnel Bug and give it a rating when you get the chance. I love Ludum Dare, but honestly, I wasn’t fully aware it was happening until the week before…
This Post-Mortem was overdue so let's do it. I participated in this 44th Ludum Dare with my teammate and…
The theme for Ludum Dare 44 was “Your Life is Currency”. This was my 9th Ludum Dare and first one using Javascript. It’s been over 4 years since the last time I’ve…
As I've mentioned in my few blog posts and in my game page, this was my first Ludum Dare. But not only was it my first LD, it was my first time "finishing" a project to…
I went into the weekend knowing that I wanted to try out some of Unity's new functionality and ended up targeting the new Visual Effect Graph. I decided I’d do a…
Arrow of Light is an action-adventure epic developed by myself and my friend Hubol. I did the game design, programming, story and art, and Hubol did the sound and music.
Cut scenes for Zoltan took me an entire day of the jam. I wanted to include them to give more context and because I love stories.
As we mentioned in other posts and in game's page, here is a brief post mortem about how was the LD44 for us, our creative process through last weekend and what changes…
This blog post starts with some apologies: to everyone that played my game and found some bugs, I'm really sorry.
My entry, Cold Dream, is a survival solitaire game. You've been exiled to Makemake and left to look after yourself. You have four vital resources: food, water, oxygen…
Finally, I have some free time to write a brief postmortem about my very first Ludum Dare game Big Fascinating Mutants.
This is our first ludum dare and we are super happy that we could finish something. It was a very exhausting but fun experience. Thanks to all of you who gave us already…
This Game Jam has been a pretty tough one for me! I have participated in one Ludum Dare and two other Game Jams so far, but always in teams of at least 3 people. This…
Hi everyone,
After a failed attempt at a roguelike for #LD43 I tried to learn the lesson for this time, so I set submitting a somewhat decent entry as my main goal. To do so I'd…
Calling this a post-mortem seems extra-fitting for Soul Searching...
Been playing a lot of other participants' games. Taking a break to write how the weekend went.
Well, this has definitely been one of the more unusual LDJams I've participated in. Usually, I either participate on-time, or I completely miss that LD is underway…
So going into this, I had no idea what I was going to do with this theme. I jotted down some ideas on a white board and picked the one I hated the least. I like to paper…
First day, Pico Pico Cafe(Kichijoji,Tokyo) held the place for LD44 so I went and developed there on the first day. Thank you very much!
Originally, I was going to participate in the jam with a team, but everyone had so much school stuff to do, so it wasn't certain if the team would get formed. In the…
https://ldjam.com/events/ludum-dare/44/mahou-shoujo-monster-promised-fate
Since this time we focused more on story than usual, we made a playthrough video for the folks who aren't that much into 2D Platformers.
Hi after finishing the jam and updating a couple of fixes, we can now share out experience. So here is our postmortem.
I decided to join the Ludum Dare with the intention of prototyping an old idea, originally concepted for Global Game Jam and its theme Home. Yes, I decided to ignore the…
#ld44 is my first Ludum Dare, and it was a fantastic experience. What started as a few hours of stress and worry turned into something really enlightening and special…
Ludum dare has just ended and wow, as a second time participant, things went nowhere near as smoothly as I hoped. Here's what I've learned by going through that grueling journey:
I only spent _24 working hours_ in this title, which had a pretty significant impact on what I could do.
Rather than making a video game this year, I decided to make a card game. I've always wanted to make tabletop games (in particular tabletop roleplaying games and war…