Game Development; A Four Month Retrospective
So, I have been learning C++ for some four to five months now. Last Ludum Dare, I used C++ to make a text adventure game. That was the first ‘official Ludum Dare’ game I…
Time logs and post-mortems written by the authors of the games
So, I have been learning C++ for some four to five months now. Last Ludum Dare, I used C++ to make a text adventure game. That was the first ‘official Ludum Dare’ game I…
Firstly, a big apology that this has taken so long. Life seemed to have gotten in the way after the two days at Ludem Dare. Secondly this is a short summary of my game…
tl;dr I liked the look and atmosphere of my game. I hated everything else, or lack thereof. I’m currently making a post jam version that is completely different.
I guess I should post-mortem my game now that the ratings are out.
This LD I made TickType (http://www.ludumdare.com/compo/ludum-dare-27/?action=preview&uid=1078), a combination of a typing game and a count-the-seconds game.
Okay, so I finally got to write the post-mortem of our LD 27 Jam-Entry “Goat Tower”.
As the judging period dwindles down to its final hours, I do believe it is time for my post-mortem of Lepton Epoch!
Play (and rate) “Keep Flying” Here!
As the voting for LD #27 winds down, I decided I should assess how my entry went, and give some last minute publicity for my game, Story O’ Dare.
Hello, everybody! Better late than never, here goes a quick post mortem for Super Fair Trial Show! You can find a more complete description in our blog, if you’re into…
My first Ludum Dare!
Hello everyone! We are three young professionals from Russia. This is our first participation in LudumDare and it was something that everyone has to go through it gamedeveloper!)
So this is a bit late in the game but I figured I should write one of these. I wanted to make about the same thing with some more RPG elements. I was able to talk it out…
play exposure
In this post I want to describe the changes I made to the game for the post-compo/post-jam/bonus-week-version of the game (wanted to write this earlier, but has been a…
Hi everyone ! It’s a bit late but here is our post-mortem for this jam. First of all, we would like to say “thank you !” to MrBlade for his post about our game…
When the Ludum Dare theme was announced it was late night Friday here, and my initial idea for it was a Game of Thrones spoof called “Family Ties” where you controlled…
Well, it was time to encourage me to do the Post mortem of my first participation in the Ludum Dare 10 Seconds to escape
So i probably shouldn’t be writing this while drunk but i have other things to do and if i was any more sober this probably wouldn’t be happening.
Logic Bomb’s post-mortem version is now also available for download on the new website:
Finally getting around to doing a postmortem on Ten Seconds of Thrust!
In the middle of moving, I still do not have internet until the end of this Ludum. I can not vote, but I take advantage of my presence at the university to make a small…
Play Here
So I guess since everybody does one, I’ll do the same!
This was our first ludum dare.
``` [As posted on http://sassybot.com/blog/bomb-defuse-simulator-2013-post-mortem/] ```
Doctor Drown (Ph D) was my second dare Ludum Dare entry (Bayou my first), my second doing it with Sam too, and probably my 5th/6th game jam where I finished something.…
I think the most learning from this jam came from a 1 hour postmortem we did with another team who also submitted an entry. We got together and discussed things like…
I like my entry this time. I don’t know how to write a post-mortem. Thanks for all the feedback; it is great. I enjoyed all the games I have played and reviewed thus…
It has taken me four LD games to finally write a postmortem of one of them. So here we go with the postmortem of Subject 127.
Yeah! It’s a rare genre. Did you ever seen a puzzle game post-mortem? So let’s do this!
For my first submission to the Ludum Dare community, and second game I have ever completed, I am fairly content with my finished product. Zero Gravity Free Run
Ludum Dare Jam #27: Origami Wings – Post Mortem
I’ve made a slightly different post at my blog talking about this experience but I’ll present a more technical and less philosophical post mortem here.
My 4th LD and it was again an exciting and fun weekend. It is also a great pleasure to meet some new fellow game devs and playing their games. These are the best rewards…
I have some time on my hands, so I thought I might write a little postmortem.
(I’m not a Latin expert but, hell, my game didn’t just die! So there.. Post-Partum, after birth, I like it.)
It’s been more than one week since the end of the last LD and we haven’t made a postmortem or a post about our game yet. Here it is!
TL;DR: Somehow not a complete failure.
Hi! This is my forth game here at LudumDare. After the theme was announced, many game ideas have gone through my mind, but they all had in common the frenzy. From…