Wavelength Collector Retrospective (part 1 of 2)
Click here for part 2
Time logs and post-mortems written by the authors of the games
Click here for part 2
Click here for part 1
The results for my first COMPO and third entry in Ludum dare have finally come out, here they are: In this post I am going to break down each category and share my…
I’m really grateful for Ludum Dare in general (thanks @pov!). I’ve participated in LD32, LD46, LD48, LD51, LD56, LD57, and LD58. I wish I could have joined even more,…
It was supposed to be the calm today, I think I misunderstood the timers 😁 Our man Mike has been tallying up the results and just released them 8 hours ago. I will check…
"Dateline LD58. I had just ~~jumped in a bottomless pit~~ solved the case of the mayor's missing Porcelain Tricorn. I stopped by Barber's, got something to drink, and…
TL;DR: Tried to make a poetic game about rain. Accidentally made a chaotic thing about data. Remember to reject all.
I once again forgot to write this at the weekend, I've had too much else going on recently. Ah well, better late than never!
I never did a proper retrospective for my past LD. I always had in mind what was working and what not, but this time I decided it might be fun to run a full fledged…
Hey, you can still play & rate my entry here!: https://ldjam.com/events/ludum-dare/58/corpse-collector
A little collage of how we approached this jam! This time it was just the two of us, so we had to keep the scope small. We also didn’t have access to the design tools…
A little collage of how we approached this jam! This time it was just two of us, so we had to keep the scope small. We also didn’t have access to the design tools we…
Saturday night I found myself writing up thoughts on how things were going before realizing that was a terrible way to spend compo time. Finished notes in the hope that…
Hello! I made the mistake of publishing my Post-Mortem for Fish Feud 2 at like 3 in the morning a few days ago, so nobody saw it :face_palm: So I'm going to reshare it…
I've finally found some time to write a post mortem, so here we go.
Well, no game is ever truly finished, but I think our game is good enough at this point :)
Today was all about refinement, bug squashing, and starting to give our game a real visual identity. The core loop is now much more stable, allowing us to focus on the…