How to Make a Rhythm Game - Lessons Learned
For this Ludum Dare, we made a rhythm game that's heavily inspired by Crypt of the Necrodancer. It was quite a journey to figure out how to make everything follow the…
Time logs and post-mortems written by the authors of the games
For this Ludum Dare, we made a rhythm game that's heavily inspired by Crypt of the Necrodancer. It was quite a journey to figure out how to make everything follow the…
The game was well received and my best result in a LD so far (139th Overall in Jam). With its well-defined small scope, it was also a perfect game to go with for a first…
felt like posting some kind of post to close my ld49 journey so I can not think about ludum dare anymore until eventually deciding to jump in ld50 out of random…
Some time passed, voting ended, so it's a perfect time to reflect on the overall experience, analyze what was done right, what was done wrong, and how we can do better next time!
Hello everyone, i figured I'd write a little post-mortem about my Ludum Dare 49 experience. i want to speculate and ponder about what i did right, and figure out what i…
Looks like it’s Post-Mortem Dare season again! Prepare for the world’s longest post here, it’s up to 5 pages in Microsoft Word…
This is a post-mortem for my jam submission for LD49. Click here to check it out.
Not wasting any time, you know what a post mortem is :D
So, I have hit 20 ratings on my game a few days ago, got some feedback on it, so I think it's a good time to reflect on it a bit. It's a long one, so, I'm really sorry…
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
Thought I would share an early concept drawing that ended up looking almost exactly like the end product.
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
I was planning to write an extensive postmortem on our game, Pop Shove-It, but by convenient coincidence, my regulars in my stream chat got me to brain dump in the…
This Ludum Dare was the first one for me and for most of my team "Dubious Potions". While we where competing in the Jam, we decided to try and follow the Comp-rules and…
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
I made a longer version of the timelapse and played around with the bg music in pixitracker:
Disclaimer: we have enough ratings. Drop a comment if you made an html visual novel/interactive fiction that doesn't have enough ratings.
I'd like to talk about how our (me and @Cemre 's) Ludum Dare 49 entry, Çiftlik Bar, was developed and how it was reacted. It's a Unity game. I hope this post mortem will…
!LD49-00006.gif # ^^^ Play & Rate ^^^
_This is part of a 5 part Dev Log where I will be talking about the process I took through implementing 2nd Law, a short, adventure-style game about cause and effect._…
That's it. \_shot sound that fades deep inside your brain_ I got my 20 ratings recieved, so here it is: post mortem, for those who liked and for those who haven't seen…
Hey pals!
A rather verbose postmortem of my compo game, The Unstable Zone.
hi, im julia, programmer and 1/3 of the dev team for STYLISH AEROPLANE DRESS ’EM UP and i’m here to write a bit about our game and what kind of experience this jam was…
So, I made no-one-asked-for version of the Tetris this time :) How it was? Well...
Going over the successes, opportunities, and future of my entry, "Theory"
If you're like me, you're going overscope your game. There's too many cool ideas, and cutting is hard.
"Within the limits of mortal understanding, there are certain immutable laws. Time marches forward, and the world becomes more disordered. This is the second law." _- My…
Home Tripper is a visual novel / point and click adventure game made for Ludum Dare 49 and can be played in your browser or downloaded.
It's time for the first devlog of my visual novel thing (that's what Itch has been instructed to call it) ....To the Ends of the World and Back!
Presenting UnstableOS.
Wanted to talk about my thought process on developing my "garbage truck in space saves the planet by collecting trash" game. Fair warning, this is going to be a bit…
Heya, well, we submitted into the "Unfinished" category so not as great as hoped. Godot was interesting.
Разбор на Skillbox: Как сделать игру для геймджема
This time I'm writing this right after the compo, so I dont forget anything, that was a pain last time.