Psyced
I'm getting psyced. I'm trying to pump out one mini game a week to get practice. I have half the pygame library memorized by now, and can throw together just about…
Time logs and post-mortems written by the authors of the games
I'm getting psyced. I'm trying to pump out one mini game a week to get practice. I have half the pygame library memorized by now, and can throw together just about…
And, frankly... I feel pretty gosh-darn special.
I built a small Microbattle website. Not too fancy, but it should do the job.
Ok, the post-compo version of Microbattle is now ready for testing: Click here for goodness
Yesterday I fixed the biggest problems in Microbattle (doors not opening after restart, and the lack of fullscreen mode).
2004/04/02 03:35:33 PM: Welcome to William Cairns' LD48 blog!
Apr 16th|9.26 am nothing new - it's all old
Hi, this is my page dedicated to the Ludum Dare Contest 2004. I will post irregulary the progress of my work. Btw. sorry for my lame English.
I added the boss monster (the big green guy):
It's done, baby!
Saturday:
16-04-2004 20:03 (-5h56m): My office, where I’ll spend most of the next 50-ish hours…
I give you...screenshot! ( Screenshot here! Clicky-clicky! ) Epitope...acquired.
More Ludum Dare programming stuff! Last update before sleep. ( Screenshot (behind a cut) )
Posting work environment photos seems popular, so I'm doing that.
This is a complete design doc, however obviously I prob won't have the time to do all that is listed here. I'll start with the bare bones gameplay and see how much I can…
2002-07-13 00:35: map is loading... thats all so far
2002-07-12 21:46: Current shield. Skin sucks, I know.
I couldn't get my game uploaded to the site (even tried last night at around 3AM, well after the competition ended...file size limit maybe?), so I put it on my personal…
It's got see through walls (Diablo style), and z-order sprite sorting (so you can control which sprites are in front). I'm also using an interesting approach to fonts. I…