Devlogs

Time logs and post-mortems written by the authors of the games

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Glitched – Post Mortem

Glitched is my first Ludum Dare entry. The story goes more or less like this: you work as an IT specialist for a futuristic company specialising in managing virtual…

Elyseus Postmortem

This was my second LD, so I took it with a more relaxed mindset than the previous one. I aimed for the 48h challenge but if I didn’t have something playable I could…

The Slay Zone postmortem

after two team entries (LD28 and LD29 with LeafThief whose great game from LD30 can be found here: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3923)…

Ludum Dare Virgin – Retrospective

As the title says, this was my first LD, and I’m proud to say that I actually “finished” a game. I was streaming for almost 30 hours, here’s a 5 minute timelapse video…

Swich! The Game – Post Mortem

We are incredibly happy with what we made over the past weekend during the Ludum Dare Jam. The morning of the 23rd, we were just four guys brainstorming ideas around the…

‘Reminisce’ Post-Mortem

I decided to write a proper post-mortem on the development of ‘Reminisce,’ especially on the experience of using cgame (my rapid game development engine/tool) to make a…

Warmageddon, a post mortem

First of all, I’d like to thank both my teammates on this jam : Lukasz, the “art guy” did wonderful work even though he was busy during the weekend, and Aubry supported…

Rude Bear RPG: Postmortem

So, Insomnia52 just finished and I was exhibiting Super Rude Bear Resurrection there. I love Insomnia, but I was a bit upset to find out it was the same time as Ludum Dare.

Post Mortem

We were pretty happy with the theme, and decided we would do a platformer game based on shadows and the imagination of a very small child. Everything else came about by…

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