Devlogs

Time logs and post-mortems written by the authors of the games

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Fly On The Wall: A Postpartum

I’ve always thought the term “postmortem” to be an odd one. A game doesn’t die when it’s released; it’s more like a birth! So, I’m calling this a “postpartum”. Not that…

0RBITALIS – Post Mortem

Here it is my post mortem about 0RBITALIS. For this game I got inspiration looking at other themes in the final round. It’s hard to make a game that is as vague as “You…

LITH – A short Postmortem

So it’s been more than a week since Ludum Dare Jam #28 ended, but what with the holiday period I’ve not had much chance to really sit down and write about LITH; my first…

Post Mortem – I done goofed

I think the whole point of Ludum dare is to produce a game that is “fun” too play or interact with. Sadly to say i failed hard…..very hard. The fact that i had so much…

Post More Them

I kinda feel that a Ludum Dare isn’t completed until a final post about the game you created, so I wanted to take this opportunity to do this postmortem stuff at least…

Incomplete Post Mortem

“Incomplete” is my very first LD game and second game jam overall. Since i suck at coding my brother can only do “programmer art” yet we decided to work together this…

Bounty hunting post-mortem

Hi there! this was my first LD and I have to say I’m pretty happy with the result so I thought I could do a little post-mortem (and tell everyone how to kill the final…

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