Lessons Learned
Though I competed in last year’s Global Game jame, this was my first Ludum Dare, and therefore my first solo attempt at making something complete in a short span of…
Time logs and post-mortems written by the authors of the games
Though I competed in last year’s Global Game jame, this was my first Ludum Dare, and therefore my first solo attempt at making something complete in a short span of…
So, Cosmic Heist was my entry for the recent Ludum Dare compo. It was a major success by my reckoning, as it was completed in time. That aside, however, I would like to…
Ludum Dare 21 is finished and rating time too and we have the rating results.
Well, my first LD has come, and is shortly going to be gone once the results come out, and it’s been a good time. I’m already jonesing for the next one, but I feel like…
Since this is my first LD, I’ve been thinking a lot about my post-mortem, plus I’ve been working on “Stranded Again“, that’s going be my enhanced version of Stranded…
The Idea:
Post mortem for Towering Inferno, also cross-posted from my dev tumblr:
This was my first Ludum Dare and it totally rocked. I am a great fan of creativity under a deadline events. I’ve participated in NaNoWriMo (Novel Writing), 24 Hour…
What Went Right or The Awesome Things
My puny game is not, by any means interesting in terms in gameplay. Main character only walks to the left or right direction, and he does not even jump once. But, it has…
I guess I’ll write a little bit here about how my game turned out. Here is a screenshot as a reference.
This was my second Dare, and it was just as fun as the last one. I learn a lot from this process, and I am proud of being part of this incredible welcoming community.
It’s been a good set of days with Ludum Dare, and aside from one incredibly annoying and potentially ruining issue it has been a great learning experience. It’s been a…
Looks like people are still writing post-mortems a week later, so here’s mine!
Mouse trap got “done”, many people have played. rated and commented it. So let’s get to it!
This is the second post I’m making about the game I made this LD – not been very active on the blog due to the website having its problems. I did tweet a lot, though.
by Ian Brock
Just a little postmortem on my LD #21 entry, Anthony’s Psyche: Escape. (This is mostly a cross-post from my blog.)
Hi!, this is the first time I do this and I’m not so good in English but I’ll try:
So this was my first Ludum Dare, but not my first jam. However, this was my first jam as a code monkey, previously I’ve been doing only sound design. But since I’ve…
So LD21 was my first ever Dare and some things went okay and some didn’t. I definitely learnt a lot from it, and I’m keen to keep making games and work on my entry. I…
I am not sure postmortem is the proper term for this entry, being I can't be sure the life of the project has come to an end. Perhaps it has. Regardless of the lifetime…
I am not sure postmortem is the proper term for this entry, being I can’t be sure the life of the project has come to an end. Perhaps it has. Regardless of the lifetime…
The following content is a copy / paste from my personal website so there are maybe some useless information…
So, this was my first Ludum Dare, so when all is said and done, I’m happy that I submitted something that was essentially complete. Not to mention, I had an absolute…
Wow, my first Ludum Dare was a lot of fun.
Having never done a competition like this, I wasn’t really sure what I would be able to do.
For my third LD I knew from the beginning that I would have less than one full day to complete the game. Knowing that, I first planned not to join, but when I saw the…
Hi! My name is Lucas , me and my brother Pedro participated in this ludum dare, it’s the third one we try ^^ We couldn’t count on programmers this time so we did all…
So, now that things have calmed down (a little bit) I thought I’d take a moment to look back on how things went for me during this LD, how the game turned out, and what I learned.
So I chose to make a game with HTML5 / Javascript using the JawsJS html5 gamelib.
If you haven’t, check my game out in here! It’s bound to get lost among the 599 we got!
My first post-mortem for my first finished game for my first LD (entry here). Those are all stand-alone firsts. I have never actually finished a game to a point where I…
Well, this was a harrowing weekend. As usual, I decided to shoot for the moon and make yet another adventure platformer type dealie – and I’m happy to say that not only…
This competition was very exciting for me. The Theme was “escape” this time. While that is a very good theme, its actually used in lots of games already, so its hard to…
I’ve been looking at the LD compos for a couple years now, always wanting to do one, but due to various life events (generally, caring for my toddler) I was unable to…
ELL DEE TWENTY ONE LET ME HEAR YOU SAY UWAAAAAAAAAAAAAAAA
When the LD48 v.21 competition started I was on the Loas border taking a short break with my girlfriend. I contemplated going home to Chiang Mai but insisted to myself…
Balance is a difficult thing to achieve in a video game, especially in one that lacks any beta testing. My games for the Ludum Dare thus far have turned out to be…
Well we did it. We survived our first Ludum Dare and came out feeling like we accomplished our goal. So now we are going to go over the experience.
After breezing through two previous LDs, I felt this time I should push my game design out a bit further, both technologically and in design. I wanted something that I…
HOORAY for Ludum Dare! I’ve been watching my friends do Ludum Dare compos for several years now, but as a dude with a family it’s been hard to commit to spending 48…
Alright so i had a ball this Ludum Dare, really glad i entered anyway, rather then writing a huge essay i will just write a few short(ish) points:
Tried to make my first game ever with a selfmade engine and in 48h: Escape Velocity is what came out of it.