Cohack – Our Ludum Dare 30 Postmortem
Ludum Dare 30 was a success.
Time logs and post-mortems written by the authors of Ludum Dare 30 games
Ludum Dare 30 was a success.
So now that I’ve had some time to digest my experience with Ludum Dare, I thought I’d do a brief post-mortem.
Alright, having played some other games a little, I think I can write that thing somewhat menacingly called “post mortem”. For the reference, the game I made was…
“More an Experiment, than an actual game!”
This was my second-third time entering Ludum Dare, and boy was it intense this time.
This Ludum Dare went very well and the theme was really fun to work with. As many other I would like to write down some of my experiences so that other may benefit from…
Hello World!
Hi guys, this is a post-mortem of : Must to be Invasion
http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=3625
This weekend possibly was not the best week to do a ludum dare; Friday I finished work with a horrible head cold and an injured wrist after trying to climb a tree during…
Well, this was my very first LD.
Nichii of Studio Junnav, reporting a late post mortem here 😛
Hello everyone!
I had to use that extra last hour to whip in a few splash screens, but I made the upload deadline! I am really amazed with myself for busting out this idea in 48 hours…
After some much needed sleep I decided to look back at what I accomplished in these past 48 hours.
Play IRMCO Space Miners
I wanted to jot down a few of the key ideas that spawned TETHER in its current state, what I learnt from making it, and what might happen to the game in future. You can…
I came into the competition with a pretty good idea of what I wanted to achieve this time, but as usual spent most of the first day researching and struggling to get a…
I wanted to devote a few minutes to thinking about the last few days – the preparation for Ludum Dare, and eventually taking part in it.
I can’t believe how tired I am today. I went out of coffee this weekend and I was too tired to buy some more today – thats how tired I am :)
Hello gents! I made a game this weekend, and it was glorious. Specifically, I made a little text adventure about a man on a spaceship. Here’s how I did it:
Please play and rate my game: http://www.ludumdare.com/compo/ludum-dare-30/?action=preview&uid=21579
Sender
Play the game here– comments and ratings appreciated!
I appear to be afraid of making games.
Welcome to the post mortem of Space Mail. The game that pits you against the odds in the ultimate space mail sorting puzzle.
It’s my second Ludum Dare, but first official (in 29 I didn’t write anything here official blog). And here’s a little summary of my Untangle game submission. Tommorow…
This is my second time participating in Ludum Dare, and I managed to finish another game!
Last weekend I participated in my second Ludum Dare ever. Completely different from last time, I knew what engine to use and what to expect. Does that mean everything…
Hey-ho guys!
It’s finally finished!
Time for a post-mortem.
So my first LD is over and here’s my conclusion.. :)
Usually I don’t write these; I don’t think people care about what I say much – it isn’t like I am going to win. But… here it is in case someone would like to know what a…
Unity, ~300 lines of code. Other tools: Inkscape, GIMP, Sfxr.
Check it out: Light and Dark