Sensory Post-Mortem Part 2:
Starting off, a quick pitch, Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or…
Time logs and post-mortems written by the authors of the games
Starting off, a quick pitch, Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or…
This was my second attempt at the Jam, and I'm definitely a lot happier with my entry this time around. It's a lot more polished, less buggy, and more fun. Because of…
I wanted to create a quick post on some of the techniques that i learnt while creating "electric neon". I have watched alot of "game feel" videos before this ludum dare.
Hi all!
Starting off, a quick pitch, Sensory is a game in which you must choose which sensors to power in order to make it through an environment without running out of power or…
Maybe we were influenced by Mark Brown's Game Jam (really great game design channel), maybe we are diehard fans or Sonic or maybe we felt that unifying mechanics under a…
Preamble: ---------------------------------------------------------------------------------------------------------------------
First off link to the game if you want to try it and haven't yet : https://ldjam.com/events/ludum-dare/39/wires-and-robots
Oh, I learned a lot from Ludum Dare 39!
Now, after a few days have past since the LD and my brain is recovering from the mad rush during Development, I am ready to look back on my experience and share it with you.
This was an interesting Ludum Dare for me, as it was the first time I pulled off a compo entry. Originally, I was going to make a 3d game about being a robot in a dying…
So Puppies in Sea Trouble was an experiment about how long would a lighthouse be lit, if you need someone to click the game in their browser once every 20 seconds.
At around 1 AM, with a solid two hours to go before the jam deadline, I uploaded and published Dryad, my 3rd Ludum Dare entry.
I love game jams but often I don't have enough time to enter any. However this time was different I knew that I had at least 1 day that I could make a game in so I…
Sondrian’s Ludum Dare 39 Post Mortem
My Ludum Dare 39 entry is called Inefficient Plasma Weapon and your objective is to keep providing fuel to your plasma weapon so that it will continue to rotate the…
It's finally over, LDJam39 is finished and I managed to get some sleep! So comes the breakdown of how the jam went and for this LDjam I made:
#### What I did right:
Was able to get a MacOS port working last night, you can find the link on the game page here: https://ldjam.com/events/ludum-dare/39/energy-grid
Well Ludum Dare's 48 hours have passed and we've entered the judging period. I have to say the feedback has been great and I really appreciate it all.
Hi ! I made a game for Ludum Dare 39 ! This was my first Ludum Dare - or, rather, my first submission for Ludum Dare, after a few attempts. It's here !…
I usually don't write these since people rarely read them anyway but I kinda feel like it. I decided to join compo the day Ludum Dare started so I didn't prepare…
When presented with a choice on Saturday morning between a code heavy or an art heavy game, I chose to go for the code heavy option. I am not a coder by trader, so I…
My favourite gamejam so far! At first I didn't like the theme at all, then I realised that I could take it to mean political power and an idea began to form (thanks shower!).
Congrats everyone on another Ludum Dare!
Aether Mine was a tedious game to work on, but I had fun with it and I'm pretty pleased with the judging results.
I've held off on a post mortem because I was waiting for results, but now results are here! I already did a post celebrating my results, but I wanted to do one talking…
Results are finally in and they are interesting ! I'll make this post to conclude my participation to this Ludum Dare.
Let me first thank everyone who has played and rated and commented for my game, it was very insightful.
I was considering writing some post-LD thoughts up earlier, but now that ratings are up, I should probably get it done now. So, without further ado:
Hey folks! I did not want to advertise my game too much during the last two weeks as I have had almost no time to play or rate other games, but now that the rating…
Well based on the comments, the game was too short in length which I agree with. I spent most of the time designing new levels post-jam and thinking of new obstacles to…
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Few weeks ago, I again participated in Ludum Dare and yet again in a team. There were actually three of us and we created the game in 72 hours for 'Compo' category. Some…
It's just couple of days left until end of LD38, so I decided to write up my experience in this short postmortem.
This was my first Ludum Dare and only my second game jam of any sort, so it was an interesting experience. These postmortems seems to be a common thing and I have…
Hello everyone,
King of Tiny Mountain was my third time participating in the Ludum Dare jam, and I think it's the happiest I've been with a LD project so far.