Devlogs

Time logs and post-mortems written by the authors of the games

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NecroBit - A first jam post-mortem

As three Brazilian data scientists and engineers, we love games. We have dreamed of making games for the longest time, and over the past several months, we have put this…

The Rock - a TL;DR post mortem

This time I decided to completely ignore the theme and make a visual novel about the destruction of culture - originally meant for the Folklore theme. Used my prep time…

Hoverspace - Post mortem

"Nothing is particularly hard if you divide it into small jobs" ― Henry Ford I came up with idea instantaneously. "Brotato" but room is shrinking. So I wrote a list of…

Rim Runner post-mortem

I only downvoted 4 topics in the theme slaughter this time around. Of course, "Limited Space" was one of them. At least it wasn't as bad as "Every 10 seconds".

Packing Heat: A Post Mortem

Wow. Our fifth dare and our best result by far. It all came together this time. A good theme, a good idea and good programming experience. However it wasn't all smooth…

LD 53 postmortem

DDRKirby's postmortem writeup for Goodnight, Meowmie was one of my main motivators for participating in the Ludum Dare 53 game jam, so my experience wouldn't be complete…

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