Devlogs

Time logs and post-mortems written by the authors of the games

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Colosse Duty PostMortem

After 72h of hard work here comes the post-mortem of Colosse Duty, well at least mine. My teammates probably feel the same but this is from my point of view.

Hallie – Post-Mortem

Howdy! I’m Rubens Salvador, i’m 19 and live in Brazil (if I make an english mistake in this text, I’m really sorry xD). Well, this is my second entry in Ludum Dare and…

DEBATE: Post-Mortem-ish

Hiya all! As I couldn’t find time to post anything during the development of the game, I decided to provide some initial thoughts on my outcome so far.

Lessons Learned in LD31

First and foremost. I will make sure I will not have any parties in future Ludum Dare competitions. Enough alcohol will make me unable to continue programming after the…

Rubble Postmortem

This was my third Ludum Dare, and I think it went the best so far. It was my first time ever trying to work with Unity’s 2D tools, but they work pretty much the same as…

H.T.P – Postmortem

We made it! Our second completed LD. For the LD31 jam, we made a silly little puzzle/platformer thingy called H.T.P. Please try it out!

HelkeGame’s diary #Post-Mortem

Alright as we said in the last HelkeGames’ diary Azor is now published! We have been working so hard on this project and we are happy to announce the official LD release of Azor!

Daybloom Post-Mortem

This was my second Ludum Dare, having previously done WORLDS 2D in LD30. You can check out my latest entry here, and my previous here.

PhotoBound – A postmortem

For Ludum Dare 31, we created PhotoBound. For those of you who have yet to play, you may want to play it first to avoid spoilers. One of the biggest parts of the games…

Ludum Traders

Happy Tuesday (or Wednesday, depending on where you are) everyone! So I decided to do a quick rundown of my game and do some shameless self-plugging, and throw out the…

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