Ludum Dare 24 Devlogs

Time logs and post-mortems written by the authors of Ludum Dare 24 games

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Timelapse and a Post-Mortem

This blog post comes to you in two parts. Firstly, I finally got around to editing the two days of my timelapse footage together, and it can be found here:…

Revolvolution Postmortem

So, I made a game calledRevolvolution for this Ludum Dare. (Unfortunately I’ve now learned that ReVOLVOlution was the name of a marketing campaign by Volvo, so a google…

Infection – Postmortem

Well I finished within the 48 hour deadline and my game is in a playable state, for that I am extremely happy! I’m glad that I decided to participate and look forward to…

Pasazh – Post mortem

For my second LD in compo, I created Pasazh, an action/rpg/adventure like Zelda. It was a little too ambitious for only 48h but I tried. I used Tiled Map Editor for…

Soul Jar Post-Mordem

So over the weekend I knocked out Soul Jar, and between lack of sleep and constant LD high, this is what went right and wrong in order! So first up a quick trailer to…

Class Warfare Post Mortem

Hello everyone Gabe here, it was really fun and everyone was so nice. I am so glad that I actually submitted something, its really only my second actual game I’ve ever…

2052 Postmortem

Well, this Ludum Dare was certainly many orders of magnitude easier than the previous one; for that, I’m beyond infinitely thankful. Where the previous LD had me…

The second 24 of 48

Yesterdays rush left no room for a blog post, so this is a bit belated – but the game is finished, and you can give it a whirl here!

Post-Mortem-Post: Static

Hello all! I hope everyone feels pretty happy with what they’ve produced, and I can’t wait to have time to sit down and play more entries and start reviewing! As for my…

What a weekend

I’m too tired right now to write a postmortem, also I first want to see what will be happening tomorrow and how my game is being received.

Robo Rancher Retrospective

Just finished up my submission, on time and even somewhat complete! I feel like I did pretty well for my first Ludum Dare, though I was classically short on time and…

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