Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 30

Collision – post mortem

Alright, having played some other games a little, I think I can write that thing somewhat menacingly called “post mortem”. For the reference, the game I made was…

Molyneux God – Post Mortem

This weekend possibly was not the best week to do a ludum dare; Friday I finished work with a horrible head cold and an injured wrist after trying to climb a tree during…

TETHER: Postmortem

I wanted to jot down a few of the key ideas that spawned TETHER in its current state, what I learnt from making it, and what might happen to the game in future. You can…

Bound Postmortem

I came into the competition with a pretty good idea of what I wanted to achieve this time, but as usual spent most of the first day researching and struggling to get a…

Untangle – Post Mortem

It’s my second Ludum Dare, but first official (in 29 I didn’t write anything here official blog). And here’s a little summary of my Untangle game submission. Tommorow…

Post Mortem 2.0

Last weekend I participated in my second Ludum Dare ever. Completely different from last time, I knew what engine to use and what to expect. Does that mean everything…

Alma’s Post mortem; she was born dead

Usually I don’t write these; I don’t think people care about what I say much – it isn’t like I am going to win. But… here it is in case someone would like to know what a…

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