Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
Ludum Dare 39

Sensory Post-Mortem Part 2:

Starting off, a quick pitch, Sensory is a game where you must choose which sensors to power in order to make it through an environment without running out of power or…

Sensory Post-Mortem Part 1:

Starting off, a quick pitch, Sensory is a game in which you must choose which sensors to power in order to make it through an environment without running out of power or…

Runaway Convoy Post Mortem.

Now, after a few days have past since the LD and my brain is recovering from the mad rush during Development, I am ready to look back on my experience and share it with you.

The Fallen: A Postmortem

This was an interesting Ludum Dare for me, as it was the first time I pulled off a compo entry. Originally, I was going to make a 3d game about being a robot in a dying…

Dryad: Postmortem

At around 1 AM, with a solid two hours to go before the jam deadline, I uploaded and published Dryad, my 3rd Ludum Dare entry.

Recharged: Post Mortem

Well Ludum Dare's 48 hours have passed and we've entered the judging period. I have to say the feedback has been great and I really appreciate it all.

Powerless - Post mortem

My favourite gamejam so far! At first I didn't like the theme at all, then I realised that I could take it to mean political power and an idea began to form (thanks shower!).

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