Devlogs

Time logs and post-mortems written by the authors of the games

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Test release

Well here's my first test version. Anybody wanna try it for me? :) Windows binary < 500k

Title

Figured it was about time for a title and a menu.

Getting somewhere

A moderate day's work. Great king Zog requires starflower seeds for his tea. These seeds only grow on floating garden islands in space and only give up their seeds when…

Much better rendering

I changed my rendering this morning to use a more optimised rendering algorithm (aka don't draw the whole screen each frame) and my frame rate jumped from 13 to around…

New version uploaded

Well, I got the per-pixel movement code working. Collision of player with tiles is quite dodgy and needs rewriting. Ghosts don't collide with anything yet, which is no good.

Fear my monster! muahaha

I've been working on the art, this is taking way too much time. Here's a little monster for my game. Off course this is a rendering from Cinema 4D not in game screen shots.

Things not going too well

I coded a lot more, but things are kind of crappy... with some luck I'll manage to turn it into a game... here's a shot 02somestuff.jpg. Now I really need some food.

Night

Time for some sleep now (00:05 local time now, and haven't slept for 17h, which isn't that long a time, but I was pretty tired to begin with)... not much of a game yet,…

Morning

I'm awake :) Time to get busy again, and now with a less tired brain.

Status update

I've added some particle effects. Maybe I should have added some gameplay. I'll have to add that now. Here's a screenie, the thing to left is an explosion that's just started.

Hmmmm

Looks like I have a lot of optimising to do to fix that frame rate although this is still the stress test.

Hi ho, hi ho.

A fruitful mornings work grappling with openGL shadows and tying it in with ODE. I can now stack boxes and cast shadows with them. My next task : How on earth do I get a…

Having a lot of trouble

.. trying to think of a decent game for the theme. Got an idea almost straight away, but it's not very good and I can't get it out of my head. I guess I'll just keep…

My idea

OK, so I've got this idea for a game, and it's probably lame, but here goes...

More progress

Now I've got ghosts (when they're not lit, you can just see their eyes ;) and you can repair damaged lights. The "Repairing..." window obscures the view of the player…

Well, its a "game" now

I've officially written a complete game now (you compete against the computer, and it detects whether you win or lose). So far the out-of-game interaction is just:

Slow start

Things are starting slowly. This the part I don't like about the ld48 when I'm recoding stuff I have coded before when it would be so easy to reuse old code. I'm going…

I've made progress!

And what progress it is. I've nearly finished my game, which you can preview here. Comments/suggestions/bug reports are welcome!

An idea

So, I've got an idea: You play as a light entity, and your mission is to light up the whole level. You've got four things helping you: you can place stationary lights…

Contemplation occurs!

I will likely soon regret not brushing up on my C++ skills before this compo... or getting familiar with Pygame. Gah! I hope I can come up with a game idea that fits the…

Frist LD48

This is my first LD48 but not my first compo. It is the longest I've done though so time management might be a bit more important here.

PyOpenGL and py2exe?

I think I'll try a PyOpenGL entry this time, if the theme permits (possibly using OpenGLContext, though I've not used it before). Given that my 2d drawing skillz suck,…

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