Getting tired...must....stay.................a.......wa....ke
Well now you can breed, train and command the little blighters. Muahahaha. My plan for world domination is almost complete. Muahahahahahah. Ooops, it's a game...I need sleep.
Time logs and post-mortems written by the authors of the games
Well now you can breed, train and command the little blighters. Muahahaha. My plan for world domination is almost complete. Muahahahahahah. Ooops, it's a game...I need sleep.
I'm too tired to do a caption.
Well here's my first test version. Anybody wanna try it for me? :) Windows binary < 500k
Figured it was about time for a title and a menu.
A moderate day's work. Great king Zog requires starflower seeds for his tea. These seeds only grow on floating garden islands in space and only give up their seeds when…
I changed my rendering this morning to use a more optimised rendering algorithm (aka don't draw the whole screen each frame) and my frame rate jumped from 13 to around…
Well, I got the per-pixel movement code working. Collision of player with tiles is quite dodgy and needs rewriting. Ghosts don't collide with anything yet, which is no good.
My game has sound fx! This is a first in three LD48 comps for me :)
Most of the game is done - I can spend tomorrow polishing and handling questions from people trying to submit their final entry ;)
I've been working on the art, this is taking way too much time. Here's a little monster for my game. Off course this is a rendering from Cinema 4D not in game screen shots.
I've just wasted hours chasing bugs when my game is still far from being playable :(. The monsters are integrated in the game with the animation now.
Win32 binary as well as source code.
Making some progress. I'm going to need to decide how my background will work, my placeholder image sucks.
Gone from idea to first prototype to playable game pretty quickly.
I coded a lot more, but things are kind of crappy... with some luck I'll manage to turn it into a game... here's a shot 02somestuff.jpg. Now I really need some food.
Aye, read the title, or watch this screenie: 03stablelight.jpg. Lighting system is kind of ready. It's not perfect, but it's kind of cool anyway. Now I can start working…
Time for some sleep now (00:05 local time now, and haven't slept for 17h, which isn't that long a time, but I was pretty tired to begin with)... not much of a game yet,…
I'm awake :) Time to get busy again, and now with a less tired brain.
I've added some particle effects. Maybe I should have added some gameplay. I'll have to add that now. Here's a screenie, the thing to left is an explosion that's just started.
I've fixed a HUD, look.
visit My Journal Page if you care to see my progress/shots/etc.
Clicky
Looks like I have a lot of optimising to do to fix that frame rate although this is still the stress test.
A fruitful mornings work grappling with openGL shadows and tying it in with ODE. I can now stack boxes and cast shadows with them. My next task : How on earth do I get a…
Hello. Can I have a quick count by leaving a comment have many Delphi people there are? I'm using Delphi, glScene and ODE.
Well, that's "darkness" done...
.. trying to think of a decent game for the theme. Got an idea almost straight away, but it's not very good and I can't get it out of my head. I guess I'll just keep…
This screenshot shows the tiled map with lighting (the yellow boxes are light sources).
Yes, this entry really is about as predictable and non-innovative as you can get :(
OK, so I've got this idea for a game, and it's probably lame, but here goes...
Now I've got ghosts (when they're not lit, you can just see their eyes ;) and you can repair damaged lights. The "Repairing..." window obscures the view of the player…
I've got the basic Ghost AI going now - they avoid being in light, and hunt and destroy lights. The sequence below illustrates:
I've officially written a complete game now (you compete against the computer, and it detects whether you win or lose). So far the out-of-game interaction is just:
Desk
W00t! I'm happy this theme was finally chosen!
Things are starting slowly. This the part I don't like about the ld48 when I'm recoding stuff I have coded before when it would be so easy to reuse old code. I'm going…
And what progress it is. I've nearly finished my game, which you can preview here. Comments/suggestions/bug reports are welcome!
I've got most of my basic light rendering sorted out, now I have to build my game around it.
So, I've got an idea: You play as a light entity, and your mission is to light up the whole level. You've got four things helping you: you can place stationary lights…
Here's a very early shot of the tile system, not even all basic stuff in yet, 01basictile.jpg.
I'm making a treasure hunting game. Sort of based on Pacman.
I thought gothic. I thought star wars. I thought magic. I thought epic RPG. Then I thought that's a lot of work and I'm a lazy ass.
I will likely soon regret not brushing up on my C++ skills before this compo... or getting familiar with Pygame. Gah! I hope I can come up with a game idea that fits the…
I hated having a blank page, so I tossed this up.
This is my first LD48 but not my first compo. It is the longest I've done though so time management might be a bit more important here.
It's almost time for the new compo! w00t w00t!
I think I'll try a PyOpenGL entry this time, if the theme permits (possibly using OpenGLContext, though I've not used it before). Given that my 2d drawing skillz suck,…
Twelve days to go. Can't wait.