Devlogs

Time logs and post-mortems written by the authors of the games

AllTime logsPost-mortemsDevlogs
All jams

Fusebox Post Mortem

This past weekend I participated in the 30th Ludum Dare 48-hour competition and created Fusebox, an energy management simulation game. What follows is a summary of my…

PRISM – post mortem

So I survived my first Ludum Dare. I got my game finished in 48 hours and dropped unconscious immediately after…lol. Actually this was a fantastic experience but I’ll…

Otherworld postmortem

“Otherworld” was our second attempt at LD since the first time(LD29) we were not able to complete our entry, but this time we were successful! Unfortunately the scope of…

NECLiD LD30 Post Mortem

A-a-and this is my second successful LD48. The first one was #28 and I made a game about parallel universes with some time bending stuff. This one I continue my…

PostMortem

Hello everyone! Adrián here from the PinkNinja team, already rested from this intense weekend. Man, what an experience! It was our first Ludum Dare and I now see how…

Collision – post mortem

Alright, having played some other games a little, I think I can write that thing somewhat menacingly called “post mortem”. For the reference, the game I made was…

Molyneux God – Post Mortem

This weekend possibly was not the best week to do a ludum dare; Friday I finished work with a horrible head cold and an injured wrist after trying to climb a tree during…

TETHER: Postmortem

I wanted to jot down a few of the key ideas that spawned TETHER in its current state, what I learnt from making it, and what might happen to the game in future. You can…

Found a bug?
Tell us on Discord